[Ehx] [Q] Eclipse 3.2 EHX no test.swf Mac OS X

iiley iiley.chen at gmail.com
Tue May 15 09:58:52 EDT 2007


Hi Michael,

It looks like some params for the haxe compiler is not right, but I tested
with the same build.hxml on my PC, it works fine. But I dont have a MAC, so
can't esure any thing, anyone on a MAC can help?

Regards~~

2007/5/15, Michael Norton <mnorton at wecare.net>:
>
> hi,
> I setup my Eclipse 3.2 to run as the IDE for haXe. Following instructions,
>
> http://www.rgenerat.org/ehx/?page_id=9
>
>
> I see this in the haXe  console when I execute the BUILD.
>
> Working directory: /Users/mnorton/Documents/workspace/Test_HaXe
> Hxml file: /Users/mnorton/Documents/workspace/Test_HaXe/build.hxml
> Command line: /usr/lib/haxe/haxe build.hxml
> Haxe Compiler 1.12 - (c)2005-2007 Motion-Twin
>  Usage : haxe.exe [options] <class names...>
>  Options :
>   -cp <path> : add a directory to find source files
>   -js <file> : compile code to JavaScript file
>   -as3 <directory> : generate AS3 code into target directory
>   -swf <file> : compile code to Flash SWF file
>   -swf-version <version> : change the SWF version (6,7,8,9)
>   -swf-header <header> : define SWF header (width:height:fps:color)
>   -swf-lib <file> : add the SWF library to the compiled SWF
>   -neko <file> : compile code to Neko Binary
>   -x <file> : shortcut for compiling and executing a neko file
>   -xml <file> : generate XML types description
>   -main <class> : select startup class
>   -lib <library[:version]> : use an haxelib library
>   -D <var> : define a conditional compilation flag
>   -resource <file at name> : add a named resource file
>   -exclude <filename> : don't generate code for classes listed in this
> file
>   -v : turn on verbose mode
>   -debug : add debug informations to the compiled code
>   -prompt : prompt on error
>   -cmd : run the specified command after successful compilation
>   --flash-strict : more type strict flash API
>   --override : ensure that overriden methods are declared with 'override'
>   --no-traces : don't compile trace calls in the program
>   --flash-use-stage : place objects found on the stage of the SWF lib
>   --neko-source : keep generated neko source
>   --gen-hx-classes <file> : generate hx headers from SWF9 file
>   --next : separate several haxe compilations
>   --altfmt : use alternative error output format
>   --auto-xml : automatically create an XML for each target
>   --display : display code tips
>   -help  Display this list of options
>   --help  Display this list of options
> Build haXe success.
>
> Here is my build.hxml
>
> -cp src
> -swf test.swf
> -main Test
> -swf-header 300:300:30:FFFFFF
>
> What is missing? I hit refresh and  I still don't see the test.swf file.
> I am running on Mac OS 10.4.9.
>
> thanks.
>
> Mike
>
>
>
>
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> http://osflash.org/mailman/listinfo/ehx_osflash.org
>
>


-- 
iiley
AsWing http://www.aswing.org
Personal http://www.iiley.com
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