[Flashr] Queue Empty

charles carlson ccarlson83 at yahoo.com
Tue Jun 9 15:36:15 PDT 2009


cool. got something to work out, thanks :)

--- On Mon, 6/8/09, Kelvin Luck <kelvin at kelvinluck.com> wrote:

From: Kelvin Luck <kelvin at kelvinluck.com>
Subject: Re: [Flashr] Queue Empty
To: flashr at osflash.org
Date: Monday, June 8, 2009, 3:19 PM

Hi,

Sorry for the slow response...

I've just had a look and unfortunately it looks like I don't dispatch an event or anything when the queue is empty... There are two ways you could work around it...

 1) Add some sort of function call to Flashr.as line 2360 or dispatch an event which you can listen to in your code.
 2) In your FlashrResponse.on* functions you could test if Flashr.getFlashr().queue.isEmpty()

Hope that helps,

Kelvin :)

On Thu, 04 Jun 2009 13:39:21 -0700, charles carlson <ccarlson83 at yahoo.com> wrote:

> Hello,
> Was wondering if somebody could help me figure out a way to make a function call once everything is loaded in the queue. In my outbox i see a "*INFO*:"Flashr queue empty" and would like to know what i could use.
> Basically my project connects to a group in my flickr (gathering images and copy), then scatters images all over the stage. I want to create a loader so people know to wait until everything is loaded. Looking for a way to call a function to kill a loader.
> 
> 



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