[osflash] Interactive Planes and Axis Problem

Timothy Garner tlg at totalimagematrix.com
Tue Mar 18 20:30:08 PDT 2008


Thanks,

    Can I use tweener with yaw, pitch, and roll, I'm having some trouble
with that.


Tim G.

On Mon, Mar 17, 2008 at 4:22 PM, <mkieveras at tlink.de> wrote:

>
> Hi Tim,
>
> >Also, I have a question about Axis' It seems that when you rotate a 3D
> >DisplayObject on the y axis it rotates it's native x and z axis with it,
> I
> >want to be able to rotate the Object but still retain the origins.
>
> The yaw, pitch and roll functions use the object local axis (plural?)
> for rotation. This info is for PV3D 1.5.
> Don't know about PV 2.
>
> Cheers,
>
> Matthias Kievernagel
> Software-Entwicklung
> Nußbergstraße 48
> D-38102 Braunschweig
> Tel. : 0531/794690
> Email: mkiever at web.de
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