[Papervision3D] Bullet? High Speed Object...
Anthony Tambrin
copet80.mailinglist at gmail.com
Mon Apr 2 00:38:29 EDT 2007
Adding to that, Peter, if you're bullet travels on straight line (i.e. no
gravity, wind, etc.), then linear equation is pretty damn fast for this. I'd
be interested, though, to know what approach do you take to detect which
object the bullet hits, whether you're going to check every bullet against
every object, or is there any other way?
Cheers,
Anthony
On 4/2/07, Peter Kapelyan <flashgames at comcast.net> wrote:
>
> Hi all,
>
> How can I make a high speed bullet type or rail object that will check if
> it hit anything polygon wise in another model/Cube etc?
>
> I have made a sprite move forward at high speed but at too high of a
> speed, it can skip an object for a hittest.
> I tried to make a large narrow box but it's showing up as polygon
> collision based, and I don't think you can rotate a bounding box - can you?
>
> How can I do this?
> Thanks
> -Pete
>
>
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