[Papervision3D] low angle distorts texture
Ralph Hauwert
r.hauwert at gmail.com
Mon Apr 2 15:33:16 EDT 2007
Mip Mapping...doesn't work yet.... :-(
On 4/2/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> Hi Ron,
>
> I think that's actually a rendering limitation of the player. I've noticed
> it happens when the projected texture bitmap is much bigger or smaller than
> the original.
>
> It can be solved by rescaling the texture in Photoshop.
>
> Or with mip mapping. :)
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
> On 02/04/07, Ron Valstar <ron at sjeiti.com> wrote:
> > I just noticed something strange, viewing a surface from a low angle
> > stretches the texture.
> > http://www.sjeiti.com/test/pv3d/texturestretch.jpg
> > The image is the top view of a bunch of cubes. Look at the grey ones...
> > the right pile (3 cubes) is ok... the left side of the top pile is
> > stretched... the left side of the bottom pile is stretched partially
> > (only one face of the top cube).
> >
> > I doesn't really matter for me since you'd hardly notice in this case,
> > but I just thought I'd mention it. (It could be an issue for large
> > surfaces?)
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> >
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> >
>
>
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>
--
Ralph Hauwert
FlashCoder
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