[Papervision3D] New material demos : Cell shading and more.

Ralph Hauwert r.hauwert at gmail.com
Tue Apr 3 00:18:50 EDT 2007


Good to hear the cartoon shading falls good so far ;-) Now I am
wondering when Joa's pacman will be able to implement it ;-) Joa ?

Thanks for the compliments. The cellshader is any easy to use
material, like any other of the new ones; here's the syntaxis :

material = new CellShadingMaterial(0x000000, 0x00FF00,6);

Color 1 is the first color (light), Color 2 is the 2nd color. 6
indicates the number of steps of colors in between. This syntax might
change, but just to show how easy it would be to use.

Ralph.

On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
> Good one, Peter! I second that :)
>
>
>
> On 4/3/07, Peter Kapelyan <flashgames at comcast.net> wrote:
> > Seriously - who needs to buy Swift3d/etc - if you can output the
> frames....
> > Can you ouput the frames from PV3D like vector screen shots (eps or
> another
> > swf with frames..)?
> > -Pete
> > ----- Original Message -----
> > From: "Ralph Hauwert" <r.hauwert at gmail.com>
> > To: < Papervision3D at osflash.org>
> > Sent: Monday, April 02, 2007 11:29 PM
> > Subject: [Papervision3D] New material demos : Cell shading and more.
> >
> >
> > > Hi All,
> > >
> > > I was busy picking up work on RC2, when I thought it would be nice to
> > > give you all a little preview of what's to come more next to phong and
> > > bumpmapping which you have seen already. Here's 3 new, including cell
> > > shading with faked silloutte.
> > >
> > >
> http://www.unitzeroone.com/blog/papervision3d/papervision3d_demos_cellshadin.html
> > >
> > > --
> > > Ralph Hauwert
> > > Papervision3D
> > >
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> > >
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> >
> >
> >
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-- 
Ralph Hauwert
FlashCoder



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