[Papervision3D] New material demos : Cell shading and more.

Ralph Hauwert r.hauwert at gmail.com
Tue Apr 3 00:33:49 EDT 2007


The amount of color steps has no impact what so ever on the
performance. It's a matter of artistic freedom and maybe even Collada
compliance ;-)

The silioiutetee ( I am stopping trying to spell that word); is faked.
The black edge on the horse is actually not the "real" way you should
implement this. That would involve a very processor intensive
calculation over all vertexes at every transform.

The faking manifests itself on the fact it actually only renders the
outlines of the object. Rendering these things for real would mean
that also in the surface of the object you would get nice little
outlines.

Don't get me wrong, this is something I will pursue. But due the cpu
usage of such a routine it is low on my prio list.

Ralph.

On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
> Does it mean it's faster running on fewer color steps, Ralph? Oh, and what
> did you mean by "fake silhouettes" ? (I had to look the word up in google
> after trying so many different character combinations for 'silhouette')
>
> Cheers,
> Anthony
>
>
>
> On 4/3/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
> > Good to hear the cartoon shading falls good so far ;-) Now I am
> > wondering when Joa's pacman will be able to implement it ;-) Joa ?
> >
> > Thanks for the compliments. The cellshader is any easy to use
> > material, like any other of the new ones; here's the syntaxis :
> >
> > material = new CellShadingMaterial(0x000000, 0x00FF00,6);
> >
> > Color 1 is the first color (light), Color 2 is the 2nd color. 6
> > indicates the number of steps of colors in between. This syntax might
> > change, but just to show how easy it would be to use.
> >
> > Ralph.
> >
> > On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
> > > Good one, Peter! I second that :)
> > >
> > >
> > >
> > > On 4/3/07, Peter Kapelyan < flashgames at comcast.net> wrote:
> > > > Seriously - who needs to buy Swift3d/etc - if you can output the
> > > frames....
> > > > Can you ouput the frames from PV3D like vector screen shots (eps or
> > > another
> > > > swf with frames..)?
> > > > -Pete
> > > > ----- Original Message -----
> > > > From: "Ralph Hauwert" <r.hauwert at gmail.com>
> > > > To: < Papervision3D at osflash.org>
> > > > Sent: Monday, April 02, 2007 11:29 PM
> > > > Subject: [Papervision3D] New material demos : Cell shading and more.
> > > >
> > > >
> > > > > Hi All,
> > > > >
> > > > > I was busy picking up work on RC2, when I thought it would be nice
> to
> > > > > give you all a little preview of what's to come more next to phong
> and
> > > > > bumpmapping which you have seen already. Here's 3 new, including
> cell
> > > > > shading with faked silloutte.
> > > > >
> > > > >
> > >
> http://www.unitzeroone.com/blog/papervision3d/papervision3d_demos_cellshadin.html
> > > > >
> > > > > --
> > > > > Ralph Hauwert
> > > > > Papervision3D
> > > > >
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> >
> > --
> > Ralph Hauwert
> > FlashCoder
> >
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-- 
Ralph Hauwert
FlashCoder



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