[Papervision3D] New material demos : Cell shading and more.

Anthony Tambrin copet80.mailinglist at gmail.com
Tue Apr 3 01:09:33 EDT 2007


I'm not entirely sure if I get what you mean (due to my small brain). Is it
that the outline rendering is isolated from the cel-shading rendering? Is
that what you mean? (sorry if i get it entirely wrong).

Also, Ralph, I've seen your implementation of smoke displacement on your
blog and I really love it. Do you mind sharing the source for that? I'm
trying to create similar effect on water ripple.

Cheers,
Anthony



On 4/3/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
>
> The amount of color steps has no impact what so ever on the
> performance. It's a matter of artistic freedom and maybe even Collada
> compliance ;-)
>
> The silioiutetee ( I am stopping trying to spell that word); is faked.
> The black edge on the horse is actually not the "real" way you should
> implement this. That would involve a very processor intensive
> calculation over all vertexes at every transform.
>
> The faking manifests itself on the fact it actually only renders the
> outlines of the object. Rendering these things for real would mean
> that also in the surface of the object you would get nice little
> outlines.
>
> Don't get me wrong, this is something I will pursue. But due the cpu
> usage of such a routine it is low on my prio list.
>
> Ralph.
>
> On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
> > Does it mean it's faster running on fewer color steps, Ralph? Oh, and
> what
> > did you mean by "fake silhouettes" ? (I had to look the word up in
> google
> > after trying so many different character combinations for 'silhouette')
> >
> > Cheers,
> > Anthony
> >
> >
> >
> > On 4/3/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
> > > Good to hear the cartoon shading falls good so far ;-) Now I am
> > > wondering when Joa's pacman will be able to implement it ;-) Joa ?
> > >
> > > Thanks for the compliments. The cellshader is any easy to use
> > > material, like any other of the new ones; here's the syntaxis :
> > >
> > > material = new CellShadingMaterial(0x000000, 0x00FF00,6);
> > >
> > > Color 1 is the first color (light), Color 2 is the 2nd color. 6
> > > indicates the number of steps of colors in between. This syntax might
> > > change, but just to show how easy it would be to use.
> > >
> > > Ralph.
> > >
> > > On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
> > > > Good one, Peter! I second that :)
> > > >
> > > >
> > > >
> > > > On 4/3/07, Peter Kapelyan < flashgames at comcast.net> wrote:
> > > > > Seriously - who needs to buy Swift3d/etc - if you can output the
> > > > frames....
> > > > > Can you ouput the frames from PV3D like vector screen shots (eps
> or
> > > > another
> > > > > swf with frames..)?
> > > > > -Pete
> > > > > ----- Original Message -----
> > > > > From: "Ralph Hauwert" <r.hauwert at gmail.com>
> > > > > To: < Papervision3D at osflash.org>
> > > > > Sent: Monday, April 02, 2007 11:29 PM
> > > > > Subject: [Papervision3D] New material demos : Cell shading and
> more.
> > > > >
> > > > >
> > > > > > Hi All,
> > > > > >
> > > > > > I was busy picking up work on RC2, when I thought it would be
> nice
> > to
> > > > > > give you all a little preview of what's to come more next to
> phong
> > and
> > > > > > bumpmapping which you have seen already. Here's 3 new, including
> > cell
> > > > > > shading with faked silloutte.
> > > > > >
> > > > > >
> > > >
> >
> http://www.unitzeroone.com/blog/papervision3d/papervision3d_demos_cellshadin.html
> > > > > >
> > > > > > --
> > > > > > Ralph Hauwert
> > > > > > Papervision3D
> > > > > >
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> > >
> > > --
> > > Ralph Hauwert
> > > FlashCoder
> > >
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>
> --
> Ralph Hauwert
> FlashCoder
>
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