[Papervision3D] New material demos : Cell shading and more.
Peter Kapelyan
flashgames at comcast.net
Tue Apr 3 01:57:55 EDT 2007
----- Original Message -----
From: "Ralph Hauwert" <r.hauwert at gmail.com>
To: <Papervision3D at osflash.org>
Sent: Tuesday, April 03, 2007 12:33 AM
Subject: Re: [Papervision3D] New material demos : Cell shading and more.
> The amount of color steps has no impact what so ever on the
> performance. It's a matter of artistic freedom and maybe even Collada
> compliance ;-)
>
> The silioiutetee ( I am stopping trying to spell that word); is faked.
> The black edge on the horse is actually not the "real" way you should
> implement this. That would involve a very processor intensive
> calculation over all vertexes at every transform.
>
> The faking manifests itself on the fact it actually only renders the
> outlines of the object. Rendering these things for real would mean
> that also in the surface of the object you would get nice little
> outlines.
>
> Don't get me wrong, this is something I will pursue. But due the cpu
> usage of such a routine it is low on my prio list.
>
> Ralph.
>
> On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
>> Does it mean it's faster running on fewer color steps, Ralph? Oh, and
>> what
>> did you mean by "fake silhouettes" ? (I had to look the word up in google
>> after trying so many different character combinations for 'silhouette')
>>
>> Cheers,
>> Anthony
>>
>>
>>
>> On 4/3/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
>> > Good to hear the cartoon shading falls good so far ;-) Now I am
>> > wondering when Joa's pacman will be able to implement it ;-) Joa ?
>> >
>> > Thanks for the compliments. The cellshader is any easy to use
>> > material, like any other of the new ones; here's the syntaxis :
>> >
>> > material = new CellShadingMaterial(0x000000, 0x00FF00,6);
>> >
>> > Color 1 is the first color (light), Color 2 is the 2nd color. 6
>> > indicates the number of steps of colors in between. This syntax might
>> > change, but just to show how easy it would be to use.
>> >
>> > Ralph.
>> >
>> > On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
>> > > Good one, Peter! I second that :)
>> > >
>> > >
>> > >
>> > > On 4/3/07, Peter Kapelyan < flashgames at comcast.net> wrote:
>> > > > Seriously - who needs to buy Swift3d/etc - if you can output the
>> > > frames....
>> > > > Can you ouput the frames from PV3D like vector screen shots (eps or
>> > > another
>> > > > swf with frames..)?
>> > > > -Pete
>> > > > ----- Original Message -----
>> > > > From: "Ralph Hauwert" <r.hauwert at gmail.com>
>> > > > To: < Papervision3D at osflash.org>
>> > > > Sent: Monday, April 02, 2007 11:29 PM
>> > > > Subject: [Papervision3D] New material demos : Cell shading and
>> > > > more.
>> > > >
>> > > >
>> > > > > Hi All,
>> > > > >
>> > > > > I was busy picking up work on RC2, when I thought it would be
>> > > > > nice
>> to
>> > > > > give you all a little preview of what's to come more next to
>> > > > > phong
>> and
>> > > > > bumpmapping which you have seen already. Here's 3 new, including
>> cell
>> > > > > shading with faked silloutte.
>> > > > >
>> > > > >
>> > >
>> http://www.unitzeroone.com/blog/papervision3d/papervision3d_demos_cellshadin.html
>> > > > >
>> > > > > --
>> > > > > Ralph Hauwert
>> > > > > Papervision3D
>> > > > >
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>> > > >
>> > > >
>> > > >
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>> >
>> > --
>> > Ralph Hauwert
>> > FlashCoder
>> >
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>
>
> --
> Ralph Hauwert
> FlashCoder
>
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