[Papervision3D] Texture mapping

Ralph Hauwert r.hauwert at gmail.com
Tue Apr 3 10:48:14 EDT 2007


Both papervision and sandy use affine texturemapping. SWFZ is the
exception : it renders pixel by pixel.
http://www.custommedia.co.nz/swfz/ (I like to move it, move it!).

There is a way to implement perspective correction in pv3d...but it'll
take some time..turns out it's complex.

The dynamic tesselation approach I have seen is the best so
far....that was really awesome.

Ralph.

On 4/3/07, Ronnie Liew <ronnieliew at gmail.com> wrote:
> Hi all,
>
> Just out of curiosity and for my own understanding, I have been
> reading on the texture mapping and distorting images. Is there any
> difference in the approach for texture mapping and distortion by sandy
> and papervision? Or are both using affine texture mapping?
>
> I would like to understand more regarding affine texture mapping and
> the triangle tessellation, so as to understand how these engine works.
> Any good references or materials ? Just want a general direction.
>
> cheers :)
>
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-- 
Ralph Hauwert
FlashCoder



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