[Papervision3D] My attempt at a carousel
Carlos Ulloa
c4rl054321 at gmail.com
Tue Apr 3 16:14:34 EDT 2007
Hi David,
I've been following the 3d images of your daughter for quite a while!
Congratulations for both,
C4RL05
// noventaynueve.com
// papervision3d.org
On 03/04/07, David Harris <djohnsmarie at gmail.com> wrote:
>
> Hi John,
>
> Thanks for that, it works perfectly!
>
>
> On 4/4/07, John Grden <neoriley at gmail.com> wrote:
> > mabye you could create a dumby object in the middle and tell the planes
> to
> > look at it?
> >
> > scene.addChild(new DisplayObject3D("center"));
> >
> > ... then with your planes:
> >
> > var obj:DisplayObject3D = scene.getChildByName ("center");
> > plane.lookAt(obj);
> >
> > this is completely off the top of my head, and you might have to reverse
> the
> > image textures so they're not backwards, but it's alot easier than doing
> the
> > math ;)
> >
> >
> > On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
> > >
> > > Hi Every one,
> > >
> > > I am attempting to create a carousel with PaperVision.
> > >
> > > If you look at
> > http://www.harrisfamily.net.nz/devblog/enclosures/carousel1.swf
> > > you can see how far I am.
> > > The problem I am wanting to fix is when you view that, the far left
> > > and far right are not correct, and are flapping round a bit, not
> > > staying facing directly away from the center.
> > >
> > > in the rendering function I have the code to set the rotation values:
> > >
> > > planeArray[i].plane.rotationY = rotationRadians * 180 / Math.PI;
> > >
> > > planeArray[i].plane.z = radius * Math.cos(rotationRadians) * -1;
> > > planeArray[i].plane.x = (radius * Math.sin(rotationRadians))* -2;
> > >
> > >
> > > where "i" is the position in the array
> > >
> > > I am very newbie to this, so am I missing something obvious?
> > >
> > > thanks,
> > >
> > > David
> > >
> > > _______________________________________________
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> > >
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> > >
> >
> >
> >
> > --
> > [ JPG ]
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> >
> >
>
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