[Papervision3D] My attempt at a carousel

John Grden neoriley at gmail.com
Tue Apr 3 17:28:05 EDT 2007


you're more than welcome to use this one (assuming the swf makes it in the
email).  Just load it as an external SWF and the FPS code runs inside of it.

On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
>
> I'll put it up tonight when I am on my own time (and not work time!)
>
> One other question I've been meaning to ask...
> How hard/easy is it to get the FPS display I've seen on so many other PV3D
> apps?
> The one with the red bar...
>
> I suspect it's easy, but just haven't seen example code anywhere yet...
>
> On 4/4/07, John Grden <neoriley at gmail.com> wrote:
> > can we see it now with that fix I mentioned?
> >
> >
> > On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
> > > Thanks!
> > >
> > > The master plan with PaperVision involves her and my son...
> > >
> > > stay tuned...more to come later! ;-)
> > >
> > > On 4/4/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> > > > Hi David,
> > > >
> > > > I've been following the 3d images of your daughter for quite a
> while!
> > > >
> > > > Congratulations for both,
> > > >
> > > > C4RL05
> > > > // noventaynueve.com
> > > > // papervision3d.org
> > > >
> > > >
> > > > On 03/04/07, David Harris < djohnsmarie at gmail.com> wrote:
> > > > > Hi John,
> > > > >
> > > > > Thanks for that, it works perfectly!
> > > > >
> > > > >
> > > > > On 4/4/07, John Grden < neoriley at gmail.com> wrote:
> > > > > > mabye you could create a dumby object in the middle and tell the
> > planes
> > > > to
> > > > > > look at it?
> > > > > >
> > > > > > scene.addChild(new DisplayObject3D("center"));
> > > > > >
> > > > > > ...  then with your planes:
> > > > > >
> > > > > > var obj:DisplayObject3D = scene.getChildByName ("center");
> > > > > > plane.lookAt(obj);
> > > > > >
> > > > > > this is completely off the top of my head, and you might have to
> > reverse
> > > > the
> > > > > > image textures so they're not backwards, but it's alot easier
> than
> > doing
> > > > the
> > > > > > math ;)
> > > > > >
> > > > > >
> > > > > > On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
> > > > > > >
> > > > > > > Hi Every one,
> > > > > > >
> > > > > > > I am attempting to create a carousel with PaperVision.
> > > > > > >
> > > > > > > If you look at
> > > > > >
> > > >
> > http://www.harrisfamily.net.nz/devblog/enclosures/carousel1.swf
> > > > > > > you can see how far I am.
> > > > > > > The problem I am wanting to fix is when you view that, the far
> > left
> > > > > > > and far right are not correct, and are flapping round a bit,
> not
> > > > > > > staying facing directly away from the center.
> > > > > > >
> > > > > > > in the rendering function I have the code to set the rotation
> > values:
> > > > > > >
> > > > > > > planeArray[i].plane.rotationY =  rotationRadians * 180 /
> Math.PI;
> > > > > > >
> > > > > > > planeArray[i].plane.z = radius * Math.cos(rotationRadians) *
> -1;
> > > > > > > planeArray[i].plane.x = (radius * Math.sin(rotationRadians))*
> -2;
> > > > > > >
> > > > > > >
> > > > > > > where "i" is the position in the array
> > > > > > >
> > > > > > > I am very newbie to this, so am I missing something obvious?
> > > > > > >
> > > > > > > thanks,
> > > > > > >
> > > > > > > David
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > >
> > > >
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > [  JPG  ]
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> > > > > >
> > > > > >
> > > > >
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