[Papervision3D] First try at Papervision3D

Trevor Burton trevor.burton at virtuefusion.com
Thu Apr 5 11:27:01 EDT 2007


I think the consensus opinion is that if you're working with AS3 the
bottleneck is always going to be painting the screen - although there
are an awful lot of polys there for the poor old Flash Player to have to
think about... 

 

________________________________

From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org] On Behalf Of Peter Kapelyan
Sent: 05 April 2007 16:08
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] First try at Papervision3D

 

This is using the new code because it's a cube...is there a newer code?

 

I could swear I here my vid card chugging on the 1666 cubes....

Also I should take out the textures.

I think beyond 10,000 poly- is too much code for flash player.

I am impressed with 6fps.
How about if you turn resoltution down all the way?
Then it would def be the FPU not vid card.

I think the bottleneck is the code - not the actual graphics...what do
people think.

-Peter

	----- Original Message ----- 

	From: Alvaro Castaneda <mailto:varomix at gmail.com>  

	To: Papervision3D at osflash.org 

	Sent: Thursday, April 05, 2007 11:05 AM

	Subject: Re: [Papervision3D] First try at Papervision3D

	 

	I only got 5 fps, I need a new one, hehehe
	I think the main thing we should be awere is that the flash
player doesn't use any hardware acceleration like opengl, in my case, I
got a nice video card but is actually useless to render this content,
cause is all software. 
	
	

	
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