[Papervision3D] ASE vs DAE - My Opinon

Randy Blain randy_blain at yahoo.co.uk
Fri Apr 6 13:15:03 EDT 2007


Hello folks. I have been devising various pipelines
for about two months now in PV3D and very early on
realized i has to drop the ASE format due to bugginess
(where they were occurring i am not sure..at export or
import). The DAE format as generated by Blender has
never given me any issues. This may be due to my using
the Mac OS X version of Blender..  I use Cinema 4D to
model and texture, lay out my UV's in BodyPaint 3D,
and export as a .3ds file. I then open my .3ds file in
Blender and do nothing to it.. I simply export it as a
.dae file. It already has the UV and texturing info
imported from the C4D generated .3DS file. It then
consistently loads and textures with no problems. When
it did not show it was due to my not having
triangulalted the mesh.. 

My opinion.. Forget the ASE import and get used to
Collada. Once you have the pipelne working you (at
least I don't) won't have any problems.

BTW. Maxon has a demo of Cinema 4D
http://www.maxon.net
Far more stable than Max, Much more intuitive for
beginner to intermediate level modellers than Maya,
ability to keep several scenes open and cut and paste
between them and if you get BodyPaint 3D you get the
full base app to model and texture in. The best SDK in
3Dland is also a part of the package, as well as free
tech support and no maintenance costs.

Best Regards
Randy Blain
Atlanta Georgia ( any PV3D'ers in the area then drop
me a line and we can have beers or coffee and yak it up)


		
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