[Papervision3D] REMOVE
Florian Amann
f.amann at s-v.de
Tue Apr 10 04:26:34 EDT 2007
Could u please remove me from the mailing list? Its too technical 4 me..
Thanks :)
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Florian Amann
ASSISTENZ PROJEKTMANAGEMENT
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see conference #2. Die Konferenz zur Visualisierung von Information geht in
die zweite Runde, am 21. April 2007 in Wiesbaden.
http://www.see-conference.org
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Von: Papervision3D-bounces at osflash.org
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Gesendet: Dienstag, 10. April 2007 10:21
An: Papervision3D at osflash.org
Betreff: Papervision3D Digest, Vol 7, Issue 95
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Today's Topics:
1. Papervision3d (Ernesto)
2. Re: Bullet? High Speed Object... (Peter Kapelyan)
3. Re: First try at Papervision3D (Markus Forsberg)
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Message: 1
Date: Tue, 10 Apr 2007 07:34:51 +0200
From: "Ernesto" <flyflyfly2 at katamail.com>
Subject: [Papervision3D] Papervision3d
To: <Papervision3D at osflash.org>
Message-ID: <01e301c77b31$f6ac7620$6400a8c0 at io>
Content-Type: text/plain; charset="iso-8859-1"
hi
where I get Papervision3d panorama ?
thanks
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Message: 2
Date: Tue, 10 Apr 2007 01:48:34 -0400
From: "Peter Kapelyan" <flashgames at comcast.net>
Subject: Re: [Papervision3D] Bullet? High Speed Object...
To: <Papervision3D at osflash.org>
Message-ID: <078f01c77b33$e0ddcf90$64b32e44 at millions>
Content-Type: text/plain; charset="iso-8859-1"
Hi Adam,
As you see in the glock demo the link you sent helped me greatly. I had the
idea of how to do it, and oddly enough the article confims it...Thank you
very much! Pint? (even if it's nonalcoholic :) Where do you live?
-Peter
http://sess.net:80/pv3d/glock/
----- Original Message -----
From: Adam Robertson
To: Papervision3D at osflash.org
Sent: Monday, April 02, 2007 10:05 AM
Subject: Re: [Papervision3D] Bullet? High Speed Object...
Peter,
this pretty standard game related stuff, may want to check some of the
game forums.
off the top of a google search...
http://www.harveycartel.org/metanet/tutorials/tutorialA.html
http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Collision_D
etection_and_Physics_FAQ
HTH,
A
On 4/2/07, Peter Kapelyan <flashgames at comcast.net> wrote:
Hi I can check just 1 bullet at a time for now, most guns, by the time
you pull the trigger again, the bullet is gone in the immediate area, that
is what I am trying to recreate. Someone mentioned something like a "trace"
line to wall...
The other option (I don't really want to take)
if I reallly want to try the code - is
make a loop every frame and check more like at a sub/frame level
hopefully, but I think theres something like a trace vertex code somewhere
that someone mentioned...checking during a loop I am sure is not the best
way...
-Pete
----- Original Message -----
From: Anthony Tambrin
To: Papervision3D at osflash.org
Sent: Monday, April 02, 2007 12:38 AM
Subject: Re: [Papervision3D] Bullet? High Speed Object...
Adding to that, Peter, if you're bullet travels on straight line (i.e.
no gravity, wind, etc.), then linear equation is pretty damn fast for this.
I'd be interested, though, to know what approach do you take to detect which
object the bullet hits, whether you're going to check every bullet against
every object, or is there any other way?
Cheers,
Anthony
On 4/2/07, Peter Kapelyan <flashgames at comcast.net> wrote:
Hi all,
How can I make a high speed bullet type or rail object that will
check if it hit anything polygon wise in another model/Cube etc?
I have made a sprite move forward at high speed but at too high of a
speed, it can skip an object for a hittest.
I tried to make a large narrow box but it's showing up as polygon
collision based, and I don't think you can rotate a bounding box - can you?
How can I do this?
Thanks
-Pete
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Message: 3
Date: Tue, 10 Apr 2007 10:20:44 +0200
From: "Markus Forsberg" <markus at acne.se>
Subject: Re: [Papervision3D] First try at Papervision3D
To: <Papervision3D at osflash.org>
Message-ID:
<mailman.15009.1176193243.32020.papervision3d_osflash.org at osflash.org>
Content-Type: text/plain; charset="iso-8859-1"
I?m getting a stable 8, 7 at times. I?ve got a 2x 2.66 intel.
_____
Fr?n: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org] F?r Carlos Lunetta
Skickat: Thursday, April 05, 2007 4:59 PM
Till: Papervision3D at osflash.org
?mne: Re: [Papervision3D] First try at Papervision3D
Core2Duo6400, 6fps
Peter Kapelyan wrote:
http://sess.net/pv3d/fpstest/fps_1666.exe
Anyone want to see if they get anything close to 10, maybe 15 fps?
This is 1,6666 PV3D cubes x 12 tris = 19,992 tris
-Peter
----- Original Message -----
From: Alvaro <mailto:varomix at gmail.com> Castaneda
To: Papervision3D at osflash.org
Sent: Thursday, April 05, 2007 10:23 AM
Subject: Re: [Papervision3D] First try at Papervision3D
hi Peter
I Don't have SUPER computer, but is decent
dual 3.06 XEON
4 GB ram
QUadroFx 4500
I would like to give your files a try
and record the results
l8r
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