[Papervision3D] Bullet? High Speed Object...
Adam Robertson
oldskool73 at gmail.com
Tue Apr 10 04:52:25 EDT 2007
wow, looks really nice, like the sniper zoom!
I'm in London, if you're ever in the area and make it down to the LFPUG user
group I'll take you up on that :)
A
On 4/10/07, Peter Kapelyan <flashgames at comcast.net> wrote:
>
> Hi Adam,
>
> As you see in the glock demo the link you sent helped me greatly. I had
> the idea of how to do it, and oddly enough the article confims it...Thank
> you very much! Pint? (even if it's nonalcoholic :) Where do you live?
> -Peter
> http://sess.net:80/pv3d/glock/
>
>
> ----- Original Message -----
> *From:* Adam Robertson <oldskool73 at gmail.com>
> *To:* Papervision3D at osflash.org
> *Sent:* Monday, April 02, 2007 10:05 AM
> *Subject:* Re: [Papervision3D] Bullet? High Speed Object...
>
> Peter,
>
> this pretty standard game related stuff, may want to check some of the
> game forums.
>
> off the top of a google search...
> http://www.harveycartel.org/metanet/tutorials/tutorialA.html
> <http://www.harveycartel.org/metanet/tutorials/tutorialA.html+>
>
> http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Collision_Detection_and_Physics_FAQ
>
> HTH,
> A
>
> On 4/2/07, Peter Kapelyan <flashgames at comcast.net> wrote:
> >
> > Hi I can check just 1 bullet at a time for now, most guns, by the time
> > you pull the trigger again, the bullet is gone in the immediate area, that
> > is what I am trying to recreate. Someone mentioned something like a "trace"
> > line to wall...
> >
> > The other option (I don't really want to take)
> > if I reallly want to try the code - is
> > make a loop every frame and check more like at a sub/frame level
> > hopefully, but I think theres something like a trace vertex code somewhere
> > that someone mentioned...checking during a loop I am sure is not the best
> > way...
> >
> > -Pete
> >
> > ----- Original Message -----
> > *From:* Anthony Tambrin <copet80.mailinglist at gmail.com>
> > *To:* Papervision3D at osflash.org
> > *Sent:* Monday, April 02, 2007 12:38 AM
> > *Subject:* Re: [Papervision3D] Bullet? High Speed Object...
> >
> > Adding to that, Peter, if you're bullet travels on straight line (i.e.
> > no gravity, wind, etc.), then linear equation is pretty damn fast for this.
> > I'd be interested, though, to know what approach do you take to detect which
> > object the bullet hits, whether you're going to check every bullet against
> > every object, or is there any other way?
> >
> > Cheers,
> > Anthony
> >
> >
> > On 4/2/07, Peter Kapelyan <flashgames at comcast.net> wrote:
> > >
> > > Hi all,
> > >
> > > How can I make a high speed bullet type or rail object that will check
> > > if it hit anything polygon wise in another model/Cube etc?
> > >
> > > I have made a sprite move forward at high speed but at too high of a
> > > speed, it can skip an object for a hittest.
> > > I tried to make a large narrow box but it's showing up as polygon
> > > collision based, and I don't think you can rotate a bounding box - can you?
> > >
> > > How can I do this?
> > > Thanks
> > > -Pete
> > >
> > >
> > > _______________________________________________
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> > >
> > >
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