[Papervision3D] is there a date set for the update of the source to rc2?

Rob Bateman rob.bateman at gmail.com
Mon Apr 16 18:03:33 EDT 2007


no problem ralph - i completely understand how complex this must be and how
we want everything to be done 'right'.

there may be enhancements that i can contribute to PV3D in the timeline of
this project, and i'll definitely keep you posted on the progress we make!

cheers

Rob



On 4/16/07, Richard Leggett <rleggett at gmail.com> wrote:
>
> Great answer and that makes perfect sense. Cheers Ralph.
>
> Ralph Hauwert wrote:
> > Hi Richard, Rob,
> >
> > The "official" answer is there is no deadline or ETA for RC2. We still
> > have to open up discussion with Alexander Zadorozhny, about including
> > his work in the new version (which will also require some changes, but
> > probably makes his life easier). There are other people's
> > contributions which should be implemented too. But currently the
> > engine is under revision.
> > Since PV3D is officially not even in Beta (well, we are kind of past
> > that phase), there is no opening yet for modifying the sources...we
> > need to get things sorted in such a way that people's work will be
> > future proof.
> > Believe me, we are working on it, in the time we have left. It's just
> > quite an amount of work next to doing 'normal projects' that get the
> > cash in, so we can enjoy our evenings at home, neglecting wives and
> > girlfriends on getting this finished.
> >
> > However, if you really need this work done; and need customizations of
> > the engine; this is exactly the kind of commercial assignment you
> > could hire some or all of the team for, given any of us has time.
> > Basically, the engine is and will remain opensource, but
> > implementations and customisations are what we feel would be our field
> > of business. Feel free to contact us.
> >
> > Regards,
> > Ralph.
> >
> > On 4/16/07, *Richard Leggett* <rleggett at gmail.com
> > <mailto:rleggett at gmail.com>> wrote:
> >
> >     Just bumping Rob's post here...
> >
> >     I know it's probably a *really* tricky one to answer, but it would
> be
> >     great to hear an official answer, cannot wait to get this into a
> >     commercial (in a good way!) project even if I can only look on and
> >     weep
> >     about it not being me ;)
> >
> >     Keep on rocking guys!
> >
> >
> >     Rob Bateman wrote:
> >     > Hello list!
> >     >
> >     > i know there are many people working on this project and i realise
> >     > that most (if not all) are working in their spare time, so i don't
> >     > want to push anything or sound impatient. But there is so much i
> >     have
> >     > seen recently that i'd love to get a chance to work with (and
> >     > contribute to) with a project i am about to start that will
> heavily
> >     > rely on papervision, so i am obviously wanting to be clear about
> >     what
> >     > the engine can and can't do when i put forward ideas to the design
> >     > team etc. Most notably, i would deary love to be able to use the
> >     > materials classes R alph Hauwert has been working on with phong
> >     > shading and cell rendering, and i am also unclear as to whether
> >     any of
> >     > Alexander Zadorozhny's modifications will be included in rc2 ie.
> the
> >     > brilliant z-ordering fix and non-affine texture emulation.
> >     >
> >     > If there is necessary work to be done integrating these features
> >     then
> >     > i am certainly up for the task, but the wiki mentions nothing
> about
> >     > the work in progress or where you can find the source, so i'd be
> >     > greatful for some clarification!
> >     >
> >     > PS. The project is a commercial one, but any additions to the PV3D
> >     > engine will, of course, remain open source as the license
> dictates.
> >     > Actually, the license doesn't dictate that, does it? Whatever,
> >     what's
> >     > mine is yours etc. :)
> >     >
> >     > cheers
> >     >
> >     > Rob
> >     >
> >     > --
> >     > Rob Bateman
> >     > Senior Creative Developer
> >     >
> >     > Work: 0207 7804841
> >     > Mobile: 07714 329 073
> >     >
> >     > rob.bateman at akqa.com <mailto:rob.bateman at akqa.com>
> >     <mailto:rob.bateman at akqa.com <mailto:rob.bateman at akqa.com>>     |
> >     > http://www.akqa.com
> >     >
> >     > AKQA, 1 St John's Lane, London EC1M 4BL, UK.
> >     >
> >
> ------------------------------------------------------------------------
> >     >
> >     > _______________________________________________
> >     > Papervision3D mailing list
> >     > Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>
> >     > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >     <http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
> >     >
> >
> >     _______________________________________________
> >     Papervision3D mailing list
> >     Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>
> >     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
> >
> >
> > --
> > Ralph Hauwert
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>



-- 
Rob Bateman
Senior Creative Developer

Work: 0207 7804841
Mobile: 07714 329 073

rob.bateman at akqa.com     |    http://www.akqa.com

AKQA, 1 St John's Lane, London EC1M 4BL, UK.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070416/a8421182/attachment-0001.htm


More information about the Papervision3D mailing list