[Papervision3D] Regarding papervision-polygon limit..

Miguel Angel vigara at wanadoo.es
Tue Apr 17 17:25:08 EDT 2007


Thanks Alenxander for your usefull research. It was funny to kill my browser 
;-).

Bye!!!
----- Original Message ----- 
From: "Alexander Zadorozhny" <alexander.zadorozhny at gmail.com>
To: <Papervision3D at osflash.org>
Sent: Tuesday, April 17, 2007 6:32 PM
Subject: Re: [Papervision3D] Regarding papervision-polygon limit..


> Hi everybody,
>
> Today I had got completely stuck with what I was doing, so I decided
> to break from work and ventured in delightful but totally meaningless
> exploration of maximum number of triangles I can get rendered in flash
> without timing it out.
> http://away.kiev.ua/flash/
> I had seen 323k... once, and then I had to kill browser process ;)
>
> Well, actually nothing serious there, but it can save someone half an
> hour figuring just the same things oneself.
>
> wbr,
> Alexander
>
> On 4/14/07, John Grden <neoriley at gmail.com> wrote:
>> it really depends on alot of factors, but most of the 9000k+ tests I've 
>> run
>> have been with Flex2 and it's worked pretty well.
>>
>> On 4/13/07, RJ Owen <rj.owen at effectiveui.com> wrote:
>> >
>> >  I'm seeing some serious performance issues with only ~1200 
>> > points....so
>> > like less than 1000 polygons, in Flex.  I'm placing a number of 
>> > different
>> > objects and then moving the camera around them.  Is moving the camera 
>> > much
>> > less efficient than moving my shapes around?
>> >    <http://www.effectiveui.com>   RJ Owen
>> > Senior Developer
>> >  rj.owen at effectiveui.com
>> > 303.204.2779
>> >
>> >
>> >
>> > chad vavra wrote:
>> >
>> > are you using AS 2 or 3 Peter.
>> >
>> > I ask because I assume the AS3 virtual machine is the same in Flash 
>> > Player
>> > 9 whether the code was created in Flex or Flash.
>> >
>> >
>> >
>> > On 4/13/07, Peter Kapelyan <flashgames at comcast.net> wrote:
>> > >
>> > >  My machine Flash 9 public alpha crashes after about 25,000 polygons 
>> > > (X
>> > > amount papervision cubes with materials)....Anyone else want to try 
>> > > with
>> > > flex? This is def a number count we can try to look forward to 
>> > > because
>> to
>> > > everything there is always a limit.
>> > > -Peter
>> > >
>> > > ----- Original Message -----
>> > > *From:* John Grden <neoriley at gmail.com>
>> > > *To:* Papervision3D at osflash.org
>> > >  *Sent:* Friday, April 13, 2007 12:59 AM
>> > > *Subject:* Re: [Papervision3D] Regarding papervision-polygon limit..
>> > >
>> > >  for decent performance, I've been telling people under 10k, give or
>> > > take a thousand
>> > >
>> > > 170 would probably not work ;)
>> > >
>> > > On 4/12/07, Mukesh_Thotengara <Mukesh_Thotengara at satyam.com > wrote:
>> > > >
>> > > >  Hi All,
>> > > >
>> > > >
>> > > >
>> > > > We developed a 3d model with about 170 thousand polygons, and tried 
>> > > > to
>> > > > convert that model into SWF using Papervison 3D Engine. But we are 
>> > > > not
>> able
>> > > > to do so.
>> > > >
>> > > >
>> > > >
>> > > > Is there any polygon limit for Papervision to support?
>> > > >
>> > > >
>> > > >
>> > > > Please help me in resolving this issue.
>> > > >
>> > > >
>> > > >
>> > > > Thanks in advance.
>> > > >
>> > > >
>> > > >
>> > > > Regards,
>> > > >
>> > > >
>> > > >
>> > > > Mukesh
>> > > >
>> > > > DISCLAIMER:
>> > > > This email (including any attachments) is intended for the sole use 
>> > > > of
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>> > > > CONFIDENTIAL
>> AND
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>> > > >
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>> > >
>> > >
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