[Papervision3D] 3DS parser and bone animation support

Peter Kapelyan pv3dfiles at gmail.com
Wed Apr 18 01:43:53 EDT 2007


An ASE object is an ASCII 3ds object - exported from 3DSmax.

What you deleted, I do not know...
It's not the nodes, it's all the extra tabs/white space, and 3d information
the PV3D parser does not use or parse from the DAE/ASE/txt/xml file.
In the case of ASE, i have deleted up to 35% of the file... and maybe more
if I wanted.
You would have to do very strict testing against exactly what the parser
needs and does not need. There are many things in the ASE file like tabs and
spaces and refernces to obscure things like reflections, and whole chunks of
code dealing with textures and placement of vertices in the ASE file. I have
not looked at the DAE but I am sure there is much the actual text(xml) file
does not need. Remember every space or tab (especially redundant) counts
towards the file size. If YOU can't get past this well - I have got me a
strong case for using ASE objects. :) :) :) :)
-Peter


On 4/18/07, iiley <iiley.chen at gmail.com> wrote:
>
> Hi Peter,
>
> The way to delete some node from DAE works, but i only can reduce from
> 970KB to 950KB, it is far away from 3DS's 115KB, well, i'm thinking about to
> implement a 3DS parser now ...
>
> --
> iiley
> AsWing http://www.aswing.org
> Personal http://www.iiley.com
>
> _______________________________________________
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> Papervision3D at osflash.org
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>
>
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