[Papervision3D] 3DS parser and bone animation support
Peter Kapelyan
pv3dfiles at gmail.com
Wed Apr 18 01:57:43 EDT 2007
Make a 3ds parser we need that!!!!!!!!!!!
Will buy you a beer! :) !!!!!!!!!!!
-Peter
On 4/18/07, Peter Kapelyan <pv3dfiles at gmail.com> wrote:
>
> An ASE object is an ASCII 3ds object - exported from 3DSmax.
>
> What you deleted, I do not know...
> It's not the nodes, it's all the extra tabs/white space, and 3d
> information the PV3D parser does not use or parse from the DAE/ASE/txt/xml
> file.
> In the case of ASE, i have deleted up to 35% of the file... and maybe more
> if I wanted.
> You would have to do very strict testing against exactly what the parser
> needs and does not need. There are many things in the ASE file like tabs and
> spaces and refernces to obscure things like reflections, and whole chunks of
> code dealing with textures and placement of vertices in the ASE file. I have
> not looked at the DAE but I am sure there is much the actual text(xml) file
> does not need. Remember every space or tab (especially redundant) counts
> towards the file size. If YOU can't get past this well - I have got me a
> strong case for using ASE objects. :) :) :) :)
> -Peter
>
>
> On 4/18/07, iiley <iiley.chen at gmail.com> wrote:
>
> > Hi Peter,
> >
> > The way to delete some node from DAE works, but i only can reduce from
> > 970KB to 950KB, it is far away from 3DS's 115KB, well, i'm thinking about to
> > implement a 3DS parser now ...
> >
> > --
> > iiley
> > AsWing http://www.aswing.org
> > Personal http://www.iiley.com
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
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