[Papervision3D] assigning the scene container
-a-
aYo at binitie.com
Mon Dec 10 06:39:22 PST 2007
Thanks John.
It works
a/
> in 2.0, you use Viewport3D - it extends Sprite and is where the scene
> is drawn. So you don't have to pass that object. just put Viewport3D
> where you want it or add it as a child to another placeholder for
> positioning
>
> On Dec 10, 2007 7:48 AM, -a- <aYo at binitie.com
> <mailto:aYo at binitie.com>> wrote:
>
> The GreatWhite scene3D only accepts one argument. How can I assign the
> Canvas.canvas to the scene3D?
>
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