[Papervision3D] a little pv3d 2.0 demo

-a- aYo at binitie.com
Mon Dec 10 10:16:43 PST 2007


Yup it does work, I did a text with the Bitmap material on one side and 
the MovieMaterial on the other, no geom-artifacts on the MovieMaterial.
What exactly does this mean?
I presumed that there would be some advantage in directly manipulating 
the bitmap data rather than assign it to a Bitmap then load the child to 
a Sprite. What would be best practices use case for using bitmap data? 
Is it possible to have a Transparent property for the BitmapMaterial class

a/
> Ah I see (crossed wires). I'm actually using the Bitmap material to 
> texture the primitive, not a MovieMaterial. I'll try the same using the 
> MovieMaterial and see.
>
> a
>   
>> Thanks, I cannot seem to find any such property on the Bitmap material 
>> or the Materialslist. Closest I get is invisible which is well.., invisible
>>   
>>     
>>> looks good :)
>>>
>>> suggestion:  set your materials transparent property to true and you 
>>> might get rid of those lines you see where the geometry is
>>>
>>> On Dec 10, 2007 9:33 AM, -a- < aYo at binitie.com 
>>> <mailto:aYo at binitie.com>> wrote:
>>>
>>>     Here's my little demo with the Great White API. The animated
>>>     texture is
>>>     done with Bitmapdata. Click on the planes to make them move.
>>>
>>>     http://designstreet.net/rmp/cubesandbitmaps0.html
>>>
>>>     a/
>>>
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