[Papervision3D] any advice
Patrick Matte | BLITZ
PMatte at blitzagency.com
Wed Dec 19 16:28:44 PST 2007
Is that the firstborn project mentioned here ?
http://www.firstbornmultimedia.com/#/our-portfolio/1007/
BLITZ | Patrick Matte 310-551-0200 x214
From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of CrAzYcAlL
Sent: Wednesday, December 19, 2007 3:46 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] any advice
I just want that adobe give me the same speed as Processing.
http://www.adrianosantangeli.com/home/NewSite/assets/processing/index.html
this example is using software renderer and I can get 19 FPS at the "photo planes" stage (just type "L" to change the photos). The same code using OpenGL can hit 33 FPS with 10000 particles. I have this code ported to Sandy3D, but even after creating all LookUpTables and optimizing the code to a extreme point, I still need 1.5 seconds to render a single frame. I did not tested the same code with GreatWhite yet, but I´m sure the result will not be incredible distance then Sandy3D.
Sorry I know this is off topic, but, I have to say that I´m still waiting a serious improvement on flash virtual machine. The work on PV3D is incredible but we need a "push" from Adobe, flash is on the road for 10 years now, and still not enough power to 3d rendering ....
CrAzYcAlL.
ilteris kaplan wrote:
I guess everyone is working with planes nowadays.
http://share.klaweht.com/pv3d/bin/PlanesGreatWhite.html
looking at the brightness of the pixel groups and displacing the z coordinates according to that.
http://share.klaweht.com/pv3d/planesAndFlowers/PlanesAndFlowers.html
simple planes shuffling example.
I hope flash was more powerful than this cpu-wise.
holler if you are looking for source code.
On Dec 19, 2007, at 9:12 AM, Spiros Gerokostas wrote:
yes Andy changed plane Y to item.y = -valueY * i;
the negative value
its working
On Dec 19, 2007 3:46 PM, Andy Zupko <azupko at zupko.info<mailto:azupko at zupko.info> > wrote:
It *looks* to me like the UV is working fine - but you just have your planes' Y coordinates backwards - it looks like each row is just on the opposite side of where it should actually be placed... maybe I'm not seeing something right though :P
From: papervision3d-bounces at osflash.org<mailto:papervision3d-bounces at osflash.org> [mailto:papervision3d-bounces at osflash.org<mailto:papervision3d-bounces at osflash.org>] On Behalf Of Spiros Gerokostas
Sent: Wednesday, December 19, 2007 5:28 AM
To: papervision3d at osflash.org<mailto:papervision3d at osflash.org>
Subject: Re: [Papervision3D] any advice
yes
http://www.spirosgerokostas.gr/bitmapGrid/Main.html
this is grid with 10x10 planes the material dont working.
On Dec 19, 2007 12:11 PM, Pedro Furtado <pedro.furtado at gmail.com<mailto:pedro.furtado at gmail.com>> wrote:
define correctly? Could you show us an example?
On 12/19/07, Spiros Gerokostas < spiros.gerokostas at gmail.com <mailto:spiros.gerokostas at gmail.com> > wrote:
hello,
i'm using the following code to create a grid of planes based on an image (bitmap also break this image into 10x10)
for(var i:Number = 0; i<= 10; i++){
for(var j:Number = 0; j<= 10; j++){
var bitmapData:BitmapData = new BitmapData(_bitmap.width / 10, _bitmap.height / 10, true, 0);
var rectangle:Rectangle = new Rectangle(_bitmap.width / 10 * j, _bitmap.height / 10 * i, _bitmap.width / 10, _bitmap.height / 10);
bitmapData.copyPixels(_bitmap, rect, new Point());
var bitmapMaterial:BitmapMaterial = new BitmapMaterial(bitmapData);
var plane:Plane = new Plane(bitmapMaterial);
plane.name <http://plane.name> = "plane_"+i+"_"+j;
plane.x = _bitmap.width / 10 * j;
plane.y = _bitmap.height / 10 * i;
scene.addChild(plane);
}
}
well the problem is that i cannot place correctly the materials upon the planes
any advice
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--
Pedro Furtado
http://www.dreaminginflash.com
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