[Papervision3D] pv3d 2.0, real materials revisited
Patrick Matte | BLITZ
PMatte at blitzagency.com
Thu Dec 20 11:38:04 PST 2007
Nice! Also like the animation too! How did you do it? You tween the shape's vertexes to values of different collada files? Or you do it all on the fly ?
Note: It seems your swfaddress deeplinking is broken in IE7.
BLITZ | Patrick Matte - 310-551-0200 x214
-----Original Message-----
From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of Mr.doob
Sent: Thursday, December 20, 2007 11:13 AM
To: papervision3D at osflash.org
Subject: [Papervision3D] pv3d 2.0, real materials revisited
Hey guys,
Just wanted to post some more examples so everyone has more code to take a
look in order to develop with pv3d 2.0.
I've always wanted to explore a bit further the stuff that can be done with
shaders, EnvMapMaterial, and well, you'll have to take a look on the source
files to see how the refraction example was done :D
http://mrdoob.com/#/62/
http://mrdoob.com/#/63/
http://mrdoob.com/#/64/
Here you have a proper explanation for each one:
http://mrdoob.com/blog.php?postid=465
Enjoy!
--
Mr.doob
--
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