[Papervision3D] dinamic poly numbers

Rob Bateman rob.bateman at gmail.com
Fri Dec 21 16:14:44 PST 2007


check out the techdemo here:

http://away.kiev.ua/away3d/techdemos/engine/

a few slides in is the demo concerning our LOD object. This allows you to
define different meshes in the confines of a particular perspective distance
range. You can then use different models for different proximity to the
camera. Full source can be downloaded from our svn repository, which is
located here:

http://away3d.googlecode.com/svn/trunk/

and further information on away3d can be found on our website away3d.com

Rob


On Dec 11, 2007 7:44 PM, GNF <gertzen at hotmail.com> wrote:

> You can learn some good LOD code by looking at PreciseMaterials from PV3D
> <=1.9 and apply it to mesh.
>
> or
>
> you can make a DisplayObject3D with X number of Spheres with different
> poly
> numbers and hide/unhide them according to camera distance
> (obj.distanceTo(camera))
>
> -----Mensaje original-----
> De: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] En nombre de Carlos Lunetta
> Enviado el: martes, 11 de diciembre de 2007 03:23 p.m.
> Para: papervision3d at osflash.org
> Asunto: Re: [Papervision3D] dinamic poly numbers
>
> It's called LOD - level of detail...
>
> Orlando Leite wrote:
>
>        I don't know how I can call it then I'm going to explain. I have a
> ball in my app, I want when this is far away, the number of poly down, and
> this ball is near, the number grow up because I want a good format.
>
>        Somebody know if I can do it, and the name of it? I has already
> seen
> it in games.
>
>        Thanks
>
>
>        --
>
> -----------------------------------------------------------------------
>        Orlando Leite
>        Flash JME Programmer
>
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-- 
Rob Bateman
Flash Development & Consultancy

rob.bateman at gmail.com
www.infiniteturtles.co.uk
www.away3d.com
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