[Papervision3D] planes look very glitchy and messy ... any advice?
Rob Bateman
rob.bateman at gmail.com
Sat Dec 22 08:56:39 PST 2007
Hey brisque
i can give you a solution for this, but i'm afraid some of my answers here
are beginning to annoy other on the list.
If you could email me off list, i would be happy to send you a solution to
the problems you describe.
atb
Rob
On Dec 22, 2007 5:05 AM, brisque <unholylamp at gmail.com> wrote:
>
>
> lets say i generate a maze of intersecting, vertically "standing" planes,
> sort of like paper-thin walls.. pretend it looks like this from above:
>
> __________
> |___|___|__|
> |___|___|__|
>
>
> with all the planes intersecting each other at 90 degree angles
>
> when i view the scene and move the camera around, the planes all glitch
> like
> crazy, like you can see through certain parts of some planes, etc.. they
> dont appear solid all the time... and yes, they're all set to doubleSided,
> that's not the issue, when you move around it actually looks like chunks
> inside of each plane magically disappear.
>
> fyi: each plane is only 1 segment X 1 segment (4 vertices total) and i
> cant
> make them any higher, because im manually positioning the corners/vertices
> after each plane is generated.
>
> is this just a bug in general with Papervisions renderering?? or is there
> something else i can do to fix this?
> --
> View this message in context:
> http://www.nabble.com/planes-look-very-glitchy-and-messy-...-any-advice--tp14466349p14466349.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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--
Rob Bateman
Flash Development & Consultancy
rob.bateman at gmail.com
www.infiniteturtles.co.uk
www.away3d.com
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