[Papervision3D] Effects branch ParticleField

-a- aYo at binitie.com
Tue Dec 25 12:27:13 PST 2007


What a wicked man you are. Thats simply vicious. I love it.
> The trail is actually a "feature" of the BitmapEffects - the persistence
> lets you create cool effects.  To have the bitmap cleared each render, you
> need to pass the clearBeforeRender variable through the bfx constructor:
>
>
> bfx = new BitmapEffectLayer(stage.stageWidth, stage.stageHeight, true
> /*transparent*/, 
>  0 /*fillColor*/,
>  BitmapClearMode.CLEAR_PRE /*clearMode*/,
>  true /*renderAbove*/,
>  true /*clearBeforeRender*/);
>
>
> If you want to create vapors/ghosts - you can also apply a Blur Effect to
> the layer which will fade those trails over time.
>
> Hth!
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of -a-
> Sent: Monday, December 24, 2007 9:26 PM
> To: papervision3d at osflash.org
> Subject: [Papervision3D] Effects branch ParticleField
>
> Oh Andy, whilst enjoying your birthday cake, just something to think 
> about. There is something wrong with the ParticleField class in the 
> Effects branch. When it is animated it leaves a bitmap trail.
>
> a/
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>   




More information about the Papervision3D mailing list