[Papervision3D] flash 10 vs papervision

Rob Bateman rob.bateman at gmail.com
Sat Dec 29 08:00:08 PST 2007


There is nothing to suggest that Flash 10 will not be able to run the
current 3d engines with a bit of tweaking, so i think any concern currently
has little basis. There seems to be some confusion over what additions have
been announced: Flash 10 is offering 3d plane transformation capabilities in
a software renderer, so as far as i can tell this still leaves Papervision
and other 3d engines with a role to play - providing a robust framework for
designers and developers to produce 3d applications.

I wouldn't get too excited about things like native 3d matrix calculations.
Currently, we have a native 2d matrix class that is slower than writing your
own code. :(

Rob


On Dec 29, 2007 9:09 AM, Peter Strømberg <peter at stromberglarsen.dk> wrote:

> I'm sure when flash player 10 arrives the PV3D team will take
> full advantage of the new features to make PV even better and faster.
> Ralph is no doubt dying to get his hands on that filter API (hydra
> as it's currently known) and the more native matrix calculations and
> GPU integration the faster *everything* will run, allowing for more
> vertices,
> more intricate objects and eventually something to rival OpenGL/DirectX
> which is surely what we all dream of, not in "a good few years" but now
> damn
> it!
>
> Make your content worth the upgrade JC and the masses will come.
> Firewalls can be an obsticle, yes, but if they made the switch to fp9 and
> updated when there were security fixes (they would do that wouldn't they?)
> then why not fp10, so they can spend less time studying and more time
> playing doom online :O) Can't wait for 2008!
>
> Cheers
>
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of JCRobinson
> Sent: 28 December 2007 17:52
> To: papervision3D at osflash.org
> Subject: Re: [Papervision3D] flash 10 vs papervision
>
>
> Just had a little read through the messages here,
>
> I myself would not bother using flash player10 for a good few years yet,
> the
> reason is simple. Why ask everyone to upgrade their flash player when they
> all ready have one that supports 3D, not to mention business / university
> firewalls and proxy's which would most likely block a new player from
> being
> downloaded. Don't get me wrong mind I believe the 3D capabilities provided
> by the F10 player will be more powerful than PV3D, however PV3D has the
> potential to build 3D game like applications where what I have seen from
> the
> F10 player, adobes approach seems to be purely Interface and application
> 3D
> rather than Game 3D.
>
> JC
>
>
> James Marsden-2 wrote:
> >
> >
> > Does the core team not have this experience? I thought Carlos' history
> > was with SCEE in game development.
> >
> >>
> >>> Flash 10 vs. Papervision?
> >>>
> >>>
> >>> If Adobe were to take 3D seriously in any future version, aren't
> >>> they
> >>>
> >>> likely to just hire the PV3D team? That's what I'd do...
> >>>
> >>
> >> PV3D is an API on top of the native graphics capabilities available
> >> in the Player today. Aside from the Actionscript API, no one here is
> >> of any use to Adobe unless they have C/C++ development experience
> >> (and a significant amount of it at that).
> >>
> >>
> >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
> --
> View this message in context:
> http://www.nabble.com/flash-10-vs-papervision-tp14522057p14528230.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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>
>
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-- 
Rob Bateman
Flash Development & Consultancy

rob.bateman at gmail.com
www.infiniteturtles.co.uk
www.away3d.com
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