[Papervision3D] FLY the xwing and switch between cockpit and chase cam views
Carlos Lunetta
carlos.lunetta at gmail.com
Thu Feb 1 10:54:52 EST 2007
Mr. Grden
I can't find the realtime fur simulation for Chewbacca anywhere in your
demo. That's the least we were expecting from you.
(just kidding. It's awesome)
Best,
Carlos
John Grden wrote:
> hehe no, you're seeing the spoof I did for the original demo - it's a
> half sphere model with just a 2D shot of the Death Star and Endor
> mapped to the front. The nice thing was that it really cut down the
> poly count, but of course, as you pass it, you realize it's just a
> fake ;)
>
> I would think something like a billboard would be more appropriate -
> something you never really get to, but it's there. LIke the planets
> in most star games - you never "get" there, but it's a big planet in
> the landscape
>
> On 2/1/07, *morphcham* <morphcham at gmail.com
> <mailto:morphcham at gmail.com>> wrote:
>
> did i blow up the deathstar? was that just collision detection?
>
> nice work,
> C
>
> On 1/31/07, *John Grden * <neoriley at gmail.com
> <mailto:neoriley at gmail.com>> wrote:
>
> http://www.rockonflash.com/blog/?p=34
>
> It's more proof of concept for Paperworld, but it's a lot of
> fun! This is using the new code that Carlos implemented and
> the camera controls and object controls are too easy to work
> with. Doing getting the Xwing to "sway" took less than 5
> minutes to implement and narrowing down the feel of the
> controls was just as easy for flying around.
>
> Now, I just need to be able to shoot something!
>
> --
> [ JPG ]
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>
> --
> Peace,
> morphcham
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> --
> [ JPG ]
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