[Papervision3D] FLY the xwing and switch between cockpit and chase cam views

Carlos Lunetta carlos.lunetta at gmail.com
Thu Feb 1 10:54:52 EST 2007


Mr. Grden

I can't find the realtime fur simulation for Chewbacca anywhere in your 
demo. That's the least we were expecting from you.

(just kidding. It's awesome)

Best,

Carlos



John Grden wrote:
> hehe no, you're seeing the spoof I did for the original demo - it's a 
> half sphere model with just a 2D shot of the Death Star and Endor 
> mapped to the front.  The nice thing was that it really cut down the 
> poly count, but of course, as you pass it, you realize it's just a 
> fake ;)
>
> I would think something like a billboard would be more appropriate - 
> something you never really get to, but it's there.  LIke the planets 
> in most star games - you never "get" there, but it's a big planet in 
> the landscape
>
> On 2/1/07, *morphcham* <morphcham at gmail.com 
> <mailto:morphcham at gmail.com>> wrote:
>
>     did i blow up the deathstar?  was that just collision detection?
>
>     nice work,
>     C
>
>     On 1/31/07, *John Grden * <neoriley at gmail.com
>     <mailto:neoriley at gmail.com>> wrote:
>
>         http://www.rockonflash.com/blog/?p=34
>
>         It's more proof of concept for Paperworld, but it's a lot of
>         fun!  This is using the new code that Carlos implemented and
>         the camera controls and object controls are too easy to work
>         with. Doing getting the Xwing to "sway" took less than 5
>         minutes to implement and narrowing down the feel of the
>         controls was just as easy for flying around.
>
>         Now, I just need to be able to shoot something!
>
>         -- 
>         [  JPG  ]
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>
>
>
>
>     -- 
>     Peace,
>     morphcham
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>
> -- 
> [  JPG  ]
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