[Papervision3D] FLY the xwing and switch between cockpit andchase cam views
Jason Jensen
flash_developer at comcast.net
Thu Feb 1 18:13:29 EST 2007
LOL!!
Truly cool John!
I was going to offer my help, but I just injured my throat practicing my wookie laugh... ;-)
----- Original Message -----
From: John Grden
To: Papervision3D at osflash.org
Sent: Thursday, February 01, 2007 8:22 AM
Subject: Re: [Papervision3D] FLY the xwing and switch between cockpit andchase cam views
LOL don't TEMPT ME!
i've got a falcon in the works, and I just might put in a wookie laugh as the ship goes by ;) JUST for you.
On 2/1/07, Carlos Lunetta <carlos.lunetta at gmail.com> wrote:
Mr. Grden
I can't find the realtime fur simulation for Chewbacca anywhere in your demo. That's the least we were expecting from you.
(just kidding. It's awesome)
Best,
Carlos
John Grden wrote:
hehe no, you're seeing the spoof I did for the original demo - it's a half sphere model with just a 2D shot of the Death Star and Endor mapped to the front. The nice thing was that it really cut down the poly count, but of course, as you pass it, you realize it's just a fake ;)
I would think something like a billboard would be more appropriate - something you never really get to, but it's there. LIke the planets in most star games - you never "get" there, but it's a big planet in the landscape
On 2/1/07, morphcham <morphcham at gmail.com> wrote:
did i blow up the deathstar? was that just collision detection?
nice work,
C
On 1/31/07, John Grden <neoriley at gmail.com > wrote:
http://www.rockonflash.com/blog/?p=34
It's more proof of concept for Paperworld, but it's a lot of fun! This is using the new code that Carlos implemented and the camera controls and object controls are too easy to work with. Doing getting the Xwing to "sway" took less than 5 minutes to implement and narrowing down the feel of the controls was just as easy for flying around.
Now, I just need to be able to shoot something!
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Peace,
morphcham
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