[Papervision3D] Paperworld update with Red5

Trevor Burton trevor.burton at virtuefusion.com
Fri Feb 2 04:35:05 EST 2007


John – you are the man, it’s true!

 

I’ve just got to sort out some issues with the batch loading and your xwing demo will be running nice and tidy – started implementing some simple OBB collision detection – so we can start shooting people soon. I’d start warming up your trigger finger if I were you.

 

T

 

   _____  

From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of John Grden
Sent: 02 February 2007 06:21
To: Papervision3D at osflash.org
Subject: [Papervision3D] Paperworld update with Red5

 

Well, I gave it my best tonight, but I'm just Toooo tired - I have the general app created, the SharedObject in place with the client id's and the startings of a new client connection where a ship is created.  

I was able to join and have the xwing show up, but the transform object isn't quite working yet.  But dang it's cool to see it's almost there!

we'll try and post the demo when we have the ability to add/remove clients with disconnect etc and try it out.  Would love to know what kind of hit this might take on bandwidth and the server.  Should be relatively light 

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