[Papervision3D] ok, hey, let's play in 3D space, shall we?

Mike Britton mbritton72 at gmail.com
Fri Feb 9 23:22:40 EST 2007


I'm not sure if this should be another thread, but since a server-side
process of some kind will be required, here goes.  I used to work for
a software company that did real-time 3D lip-synch using UDP packets,
and it worked great.

"UDP may be the better choice for many real-time industrial
applications because UDP packets do not:
				
- Carry the overhead of the TCP stack (memory usage and firmware complexity);
- Require explicit sessions to be established between the sending and
receiving station;
- Have the long timeouts associated with TCP sessions and delivery mechanisms."

Rather than babble on about UDP, here's a link to a reasonable
explanation of the benefits of using it:

http://lists.tldp.org/index.cgi?5:mss:4583:200303:daeidjodojgblacgkfdl

Apparently they were using the netsend object in Pd
http://en.wikipedia.org/wiki/Pure_Data to send UDP packets.  Sounds
like a good (and cheap!) solution.


Mike



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