[Papervision3D] ok, hey, let's play in 3D space, shall we?

Mike Britton mbritton72 at gmail.com
Fri Feb 9 23:31:51 EST 2007


Apollo?  Can anyone confirm if this would be possible?  Can/could
Apollo receive and pass UDP packets?

Mike


On 2/9/07, John Grden <neoriley at gmail.com> wrote:
> yeah I wish UDP was an option ;)  Flash can only receive RTMP packets over
> TCP
>
> one thought I had though - what if we used a wrapper like ScreenweaverHX to
> receive the UDP packets and pass to the player?  I'm thinking out loud and
> *really* don't know much of what I'm talking about, but thoughts?
>
>
> On 2/9/07, Mike Britton <mbritton72 at gmail.com> wrote:
> >
> > I'm not sure if this should be another thread, but since a server-side
> > process of some kind will be required, here goes.  I used to work for
> > a software company that did real-time 3D lip-synch using UDP packets,
> > and it worked great.
> >
> > "UDP may be the better choice for many real-time industrial
> > applications because UDP packets do not:
> >
> > - Carry the overhead of the TCP stack (memory usage and firmware
> complexity);
> > - Require explicit sessions to be established between the sending and
> > receiving station;
> > - Have the long timeouts associated with TCP sessions and delivery
> mechanisms."
> >
> > Rather than babble on about UDP, here's a link to a reasonable
> > explanation of the benefits of using it:
> >
> >
> http://lists.tldp.org/index.cgi?5:mss:4583:200303:daeidjodojgblacgkfdl
> >
> > Apparently they were using the netsend object in Pd
> > http://en.wikipedia.org/wiki/Pure_Data to send UDP
> packets.  Sounds
> > like a good (and cheap!) solution.
> >
> >
> > Mike
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> >
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
>
>
> --
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>


-- 
Mike
----------
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http://www.mikenkim.com



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