[Papervision3D] Papervision3D Digest, Vol 5, Issue 91

John Aho john.aho at gmail.com
Sun Feb 11 23:14:34 EST 2007


Hi Michael,
I think you may want to take a look at openGL for mobile devices. I found
this which should give a quick overview:
http://people.csail.mit.edu/kapu/siggraph_course/ I saw a demo of Khronos (I
think) on a handheld device back at GDC 2004. It looked pretty cool.

I work full time and go to school full time so I can't really commit to much
here but I VJ and make electronic music and I think Papervision has promise.

~John Aho



Well, a good start would be to use anaglyphic mode first (less rendering and
> most people can get red/cyan spectacles). I wouldn't mind being limited to
> simple demos at first - after all processing power only increases over time.
> For the record: this argument has ALWAYS been used and IMHO is bit specious
> - no matter how much processing power you've got one is always tempted to
> throw more frames/vertices at the engine, thus it's an 'open ended' issue if
> you will. If you are able sacrifice on the framerate or the complexity of
> the scene for the sake of enabling stereoscopic vision, you do gain
> something that increases the overall visual impact ;-)
>
> Again, I would be happy with very humble stereo demos - I don't think this
> should be discarded due to the assumption of losing too much performance.
> Also, there are ways to optimize this - you don't need to produce two scenes
> after all - all you need is a 2nd camera.
>
> Michael
>
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