[Papervision3D] Basic Physics Engine (In the Future?)

Alias™ aliasrob at gmail.com
Thu Feb 15 07:06:52 EST 2007


It might be possible to extend flade into 3d for some things - a lot
of 2d physics stuff would work just as well in 2D - car driving games,
for example.

www.cove.org/flade

HTH,
Alias

On 15/02/07, Adam Robertson <oldskool73 at gmail.com> wrote:
> Also wanted to do some of this a while back, only problem is none of them I
> know of do 3d physics, anyone suggest anything?
>
> A
>
>
> On 2/15/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
> > There are a lot of physic engines out there, why should we reinvent the
> > wheel? In the same way PV3D can be combined with Fuse, PV3D should be
> > able to combine with some of those packages. At least for basic stuff I
> > would suppose.
> >
> > --
> > Ricardo Cabello ~ Mr.doob
> > Designer + Developer
> >
> > Web: http://mrdoob.com
> > RSS feed: http://mrdoob.com/rss.php
> > MSN: info at mrdoob.com
> >
> >
> > Evan Metheny wrote:
> > > I have not had the experience of viewing the source for Paperworld
> > > yet. But i was wondering if there was any implementation of a physics
> > > engine in Papervision3D or Paperworld and if this was a future plan? I
> > > know it could not be much more then very basic Newtonian physics
> > > engine because of performance. Even the slightest implementation of an
> > > engine would help with game development.
> > >
> > > I just basically want to know what your guys thoughts are on a physics
> > > engine in Papervision3D.
> > >
> > > -EvanPMeth
> > >
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