[Papervision3D] Basic Physics Engine (In the Future?)

Miguel Angel miguelangel at vasava.es
Thu Feb 15 07:24:05 EST 2007


Oppps it's not correct..... http://www.cove.org/ape/index.htm Flade upgrade 
to AS3. And now you can play with it ;-)


----- Original Message ----- 
From: "Ralph Hauwert" <r.hauwert at gmail.com>
To: <Papervision3D at osflash.org>
Sent: Thursday, February 15, 2007 1:11 PM
Subject: Re: [Papervision3D] Basic Physics Engine (In the Future?)


Although Flade is nice, it's only AS2. As with any game you don't only
need 3d, you need AS and physics, game and network logics to fit in a
specific amount of cpu time. With AS2  I personally don't think it's
very viable to put this all together. With AS3 you might have a shot
at it, but this would require a 3D physics engine with boundaries.
Also you might first want to work on the netcode for it, since first
you want physics to be world physics to all players, without hassling
clients who don't need info with info.

Ralph.

On 2/15/07, Alias™ <aliasrob at gmail.com> wrote:
> It might be possible to extend flade into 3d for some things - a lot
> of 2d physics stuff would work just as well in 2D - car driving games,
> for example.
>
> www.cove.org/flade
>
> HTH,
> Alias
>
> On 15/02/07, Adam Robertson <oldskool73 at gmail.com> wrote:
> > Also wanted to do some of this a while back, only problem is none of 
> > them I
> > know of do 3d physics, anyone suggest anything?
> >
> > A
> >
> >
> > On 2/15/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
> > > There are a lot of physic engines out there, why should we reinvent 
> > > the
> > > wheel? In the same way PV3D can be combined with Fuse, PV3D should be
> > > able to combine with some of those packages. At least for basic stuff 
> > > I
> > > would suppose.
> > >
> > > --
> > > Ricardo Cabello ~ Mr.doob
> > > Designer + Developer
> > >
> > > Web: http://mrdoob.com
> > > RSS feed: http://mrdoob.com/rss.php
> > > MSN: info at mrdoob.com
> > >
> > >
> > > Evan Metheny wrote:
> > > > I have not had the experience of viewing the source for Paperworld
> > > > yet. But i was wondering if there was any implementation of a 
> > > > physics
> > > > engine in Papervision3D or Paperworld and if this was a future plan? 
> > > > I
> > > > know it could not be much more then very basic Newtonian physics
> > > > engine because of performance. Even the slightest implementation of 
> > > > an
> > > > engine would help with game development.
> > > >
> > > > I just basically want to know what your guys thoughts are on a 
> > > > physics
> > > > engine in Papervision3D.
> > > >
> > > > -EvanPMeth
> > > >
> > ------------------------------------------------------------------------
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-- 
Ralph Hauwert
FlashCoder

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