[Papervision3D] [Wu] 2D coordinate to Plane 3D coordinate
Guojian Wu
guojenman at gmail.com
Mon Feb 19 10:42:34 EST 2007
:) Cool. That will add a new level of interactivity to PV3D! I can't wait :)
Wu
______________________________
Ooops, I see what you mean :) Not just a generic xyz coordinate, but from an
object surface.
That would be really handy. Got to look into that.
C4RL05
// noventaynueve.com
// papervision3d.org
On 18/02/07, jakelewis <jakelewis at blueyonder.co.uk > wrote: I think Guojian
is referring to a specific plane, or more generically, a specific 3D
object.
Yes it is possible, and quite common in game APIs, but no its not in PV3D
yet.
This is a specific case of a raycast into a scene. In this case the ray is
from the camera to the x,y, z of the near plane. Apart from object picking
with the mouse, this is really handy for shooting things.
Jake
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070219/19791257/attachment-0001.htm
More information about the Papervision3D
mailing list