[Papervision3D] [Wu] 2D coordinate to Plane 3D coordinate

jakelewis jakelewis at blueyonder.co.uk
Mon Feb 19 18:13:50 EST 2007


Sounds like Trevor has just written this - see 'Weapons' thread.

Jake
  -----Original Message-----
  From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org]On Behalf Of Guojian Wu
  Sent: Monday, February 19, 2007 10:43 AM
  To: Papervision3D at osflash.org
  Subject: Re: [Papervision3D] [Wu] 2D coordinate to Plane 3D coordinate



  :) Cool. That will add a new level of interactivity to PV3D! I can't wait
:)


  Wu
  ______________________________

  Ooops, I see what you mean :) Not just a generic xyz coordinate, but from
an object surface.

  That would be really handy. Got to look into that.

  C4RL05
  // noventaynueve.com
  // papervision3d.org


  On 18/02/07, jakelewis <jakelewis at blueyonder.co.uk > wrote:
  I think Guojian is referring to a specific plane, or more generically, a
specific 3D object.

  Yes it is possible, and quite common in game APIs, but no its not in PV3D
yet.

  This is a specific case  of a raycast into a scene. In this case the ray
is from the camera to the x,y, z of the near plane.  Apart from object
picking with the mouse, this is really handy for shooting things.


  Jake
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070219/3f286dbf/attachment.htm


More information about the Papervision3D mailing list