[Papervision3D] 3D text and other user input
De'Angelo Richardson
dialeoson at yahoo.com
Wed Feb 21 22:17:45 EST 2007
This is what I was talking about.
http://lab.dlrmedia.net/pv3d/live_3d_text.html
-De'Angelo
De'Angelo Richardson <dialeoson at yahoo.com> wrote:
To add to this, putting the Papervisoin3D code in different movieclips is a way to make layers in papervision. And the cool thing about pv3d is that you can use a box with an alpha set to 0 as a hit area, so you can also make 3d hit areas.
De'Angelo Richardson <dialeoson at yahoo.com> wrote:
The one thing I found that could be useful is that you can put papervision3D code inside a movieclip on the stage and use another movieclip to show the 2D interface features that can be used for user input and all the other features of flash.
Another possible way is to make separate 3d objects to be used as buttons which controls what happens in an animated MovieMaterial. That MovieMaterial can have all the loaders datagrids or whatever you want. Some 3d objects you can set the alpha=0 and still use them as a hit area. When it comes to forms and stuff like that you can use those "hit areas," and use the setFocus feature in flash to be able to enter text inside a text box.
I hope this is of help for you to get what your disired results.
-De'Angelo
John Grden <neoriley at gmail.com> wrote:
I've not tried it yet, but it would be interesting to see what you'd have to do to accomplish it.
I think the idea would be to create a MovieMaterial. MovieMaterial requires your movieclip have a linkageID in the library and that it be exported in frame1 or onStage in the swf.
It essentially draws the movieclip into a BitmapData object and a BitmapMaterial is actually created (MovieMaterial extends BitmapMaterial).
I think then you'd have to manage the ability to click in areas and map those coordinates to the actual movieclip. If the camera was facing the plane you mapped this material to, it would be much easier. But if it's at any angle, I don't know how that might be accomplished. Maybe using a MovieScene3D and doing a coordinate conversion, but it's still 2D and doesn't take 3D space into account.
It'd be cool to see though ;)
On 2/19/07, Lance <lance at neuropop.com> wrote: I've been wondering...
There's no reason I can't place MovieClips with text areas, lists,
datagrids, loaders, XMLSockets, etc. inside a scene and have the
components react to user input and/or other events, is there?
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-De'Angelo
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