[Papervision3D] 3D text and other user input
ricardo cabello ~ mr.doob
info at mrdoob.com
Wed Feb 21 22:33:34 EST 2007
Cool! The shadow is a nice touch! :)
--
Ricardo Cabello ~ Mr.doob
Designer + Developer
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De'Angelo Richardson wrote:
> This is what I was talking about.
>
> http://lab.dlrmedia.net/pv3d/live_3d_text.html
>
> -De'Angelo
>
>
>
> */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
>
> To add to this, putting the Papervisoin3D code in different
> movieclips is a way to make layers in papervision. And the cool
> thing about pv3d is that you can use a box with an alpha set to 0
> as a hit area, so you can also make 3d hit areas.
>
>
> */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
>
> The one thing I found that could be useful is that you can put
> papervision3D code inside a movieclip on the stage and use
> another movieclip to show the 2D interface features that can
> be used for user input and all the other features of flash.
>
> Another possible way is to make separate 3d objects to be used
> as buttons which controls what happens in an animated
> MovieMaterial. That MovieMaterial can have all the loaders
> datagrids or whatever you want. Some 3d objects you
> can set the alpha=0 and still use them as a hit area. When it
> comes to forms and stuff like that you can use those "hit
> areas," and use the setFocus feature in flash to be able to
> enter text inside a text box.
>
> I hope this is of help for you to get what your disired results.
>
> -De'Angelo
>
> */John Grden <neoriley at gmail.com>/* wrote:
>
> I've not tried it yet, but it would be interesting to see
> what you'd have to do to accomplish it.
>
> I think the idea would be to create a MovieMaterial.
> MovieMaterial requires your movieclip have a linkageID in
> the library and that it be exported in frame1 or onStage
> in the swf.
>
> It essentially draws the movieclip into a BitmapData
> object and a BitmapMaterial is actually created
> (MovieMaterial extends BitmapMaterial).
>
> I think then you'd have to manage the ability to click in
> areas and map those coordinates to the actual movieclip.
> If the camera was facing the plane you mapped this
> material to, it would be much easier. But if it's at any
> angle, I don't know how that might be accomplished. Maybe
> using a MovieScene3D and doing a coordinate conversion,
> but it's still 2D and doesn't take 3D space into account.
>
> It'd be cool to see though ;)
>
> On 2/19/07, *Lance* <lance at neuropop.com
> <mailto:lance at neuropop.com>> wrote:
>
> I've been wondering...
>
> There's no reason I can't place MovieClips with text
> areas, lists,
> datagrids, loaders, XMLSockets, etc. inside a
> scene and have the
> components react to user input and/or other events, is
> there?
>
>
>
>
>
>
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>
> --
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>
> -De'Angelo
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>
>
>
> -De'Angelo
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