[Papervision3D] 3D text and other user input
Carlos Ulloa
c4rl054321 at gmail.com
Thu Feb 22 07:08:43 EST 2007
Is that perspective distorted or just skewed?
C4RL05
// noventaynueve.com
// papervision3d.org
On 22/02/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
>
> Cool! The shadow is a nice touch! :)
>
> --
> Ricardo Cabello ~ Mr.doob
> Designer + Developer
>
> Web: http://mrdoob.com
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>
>
> De'Angelo Richardson wrote:
> > This is what I was talking about.
> >
> > http://lab.dlrmedia.net/pv3d/live_3d_text.html
> >
> > -De'Angelo
> >
> >
> >
> > */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
> >
> > To add to this, putting the Papervisoin3D code in different
> > movieclips is a way to make layers in papervision. And the cool
> > thing about pv3d is that you can use a box with an alpha set to 0
> > as a hit area, so you can also make 3d hit areas.
> >
> >
> > */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
> >
> > The one thing I found that could be useful is that you can put
> > papervision3D code inside a movieclip on the stage and use
> > another movieclip to show the 2D interface features that can
> > be used for user input and all the other features of flash.
> >
> > Another possible way is to make separate 3d objects to be used
> > as buttons which controls what happens in an animated
> > MovieMaterial. That MovieMaterial can have all the loaders
> > datagrids or whatever you want. Some 3d objects you
> > can set the alpha=0 and still use them as a hit area. When it
> > comes to forms and stuff like that you can use those "hit
> > areas," and use the setFocus feature in flash to be able to
> > enter text inside a text box.
> >
> > I hope this is of help for you to get what your disired results.
> >
> > -De'Angelo
> >
> > */John Grden <neoriley at gmail.com>/* wrote:
> >
> > I've not tried it yet, but it would be interesting to see
> > what you'd have to do to accomplish it.
> >
> > I think the idea would be to create a MovieMaterial.
> > MovieMaterial requires your movieclip have a linkageID in
> > the library and that it be exported in frame1 or onStage
> > in the swf.
> >
> > It essentially draws the movieclip into a BitmapData
> > object and a BitmapMaterial is actually created
> > (MovieMaterial extends BitmapMaterial).
> >
> > I think then you'd have to manage the ability to click in
> > areas and map those coordinates to the actual movieclip.
> > If the camera was facing the plane you mapped this
> > material to, it would be much easier. But if it's at any
> > angle, I don't know how that might be accomplished. Maybe
> > using a MovieScene3D and doing a coordinate conversion,
> > but it's still 2D and doesn't take 3D space into account.
> >
> > It'd be cool to see though ;)
> >
> > On 2/19/07, *Lance* <lance at neuropop.com
> > <mailto:lance at neuropop.com>> wrote:
> >
> > I've been wondering...
> >
> > There's no reason I can't place MovieClips with text
> > areas, lists,
> > datagrids, loaders, XMLSockets, etc. inside a
> > scene and have the
> > components react to user input and/or other events, is
> > there?
> >
> >
> >
> >
> >
> >
> > _______________________________________________
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> >
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> >
> >
> >
> >
> > --
> > [ JPG ] _______________________________________________
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> >
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> >
> >
> >
> >
> > -De'Angelo
> > _______________________________________________
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> >
> >
> >
> >
> > -De'Angelo
> > _______________________________________________
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> >
> >
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