[Papervision3D] add toString function to trace
Carlos Ulloa
c4rl054321 at gmail.com
Thu Feb 22 07:17:19 EST 2007
There's already some of those toString methods in place, but we look forward
to include more.
The new Vertex3D extends Number3D, so it gets that method (plus some vector
math).
I find verbose very important when trying to find out why a 3D scene doesn't
render.
C4RL05
// noventaynueve.com
// papervision3d.org
On 22/02/07, Patrick Matte | BLITZ <PMatte at blitzagency.com> wrote:
>
> Tell me if this is a great idea or not but maybe it would make tracing
> easier if you added toString functions to some of the papervision classes.
>
>
>
> For exemple, Vertex3D toString could look something like this.
>
>
>
> public function toString():String {
>
> return "(x=" + x + ", y=" + y + ", z=" + z + ")";
>
> }
>
>
>
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