[Papervision3D] add toString function to trace
Ralph Hauwert
r.hauwert at gmail.com
Thu Feb 22 07:22:42 EST 2007
I'll make sure all new stuff I do will get it, Patrick. We are just in
the process of finetuning the new revision, as soon that's up, we can
do some more constructive work again.
/r
On 2/22/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> There's already some of those toString methods in place, but we look forward
> to include more.
>
> The new Vertex3D extends Number3D, so it gets that method (plus some vector
> math).
>
> I find verbose very important when trying to find out why a 3D scene doesn't
> render.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
>
> On 22/02/07, Patrick Matte | BLITZ <PMatte at blitzagency.com> wrote:
> >
> >
> >
> >
> >
> > Tell me if this is a great idea or not but maybe it would make tracing
> easier if you added toString functions to some of the papervision classes.
> >
> >
> >
> > For exemple, Vertex3D toString could look something like this.
> >
> >
> >
> > public function toString():String {
> >
> > return "(x=" + x + ", y=" + y + ", z=" + z + ")";
> >
> > }
> >
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> >
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
>
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>
--
Ralph Hauwert
FlashCoder
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