[Papervision3D] 3D text and other user input

De'Angelo Richardson dialeoson at yahoo.com
Thu Feb 22 19:40:12 EST 2007


I'm still using the as2 21st revision of papervision3d for this one. 
   
  All I did was change how the mouse moves the camera from, 
   
  camera.x -= (camera.x + container._xmouse*2) /8;
camera.y -= (camera.y + container._ymouse*2) /8;
   
  to,
   
  camera.x -= (camera.x + container._xmouse*3) /8;
  camera.y -= (camera.y + container._ymouse*3) /8;
   
  You'll see it in the source code which I will send a little later.
   
  -De'Angelo
  

Carlos Ulloa <c4rl054321 at gmail.com> wrote:
  Is that perspective distorted or just skewed?

C4RL05
// noventaynueve.com
// papervision3d.org


  On 22/02/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:  Cool! The shadow is a nice touch! :)

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De'Angelo Richardson wrote:
> This is what I was talking about.
>
> http://lab.dlrmedia.net/pv3d/live_3d_text.html
>
> -De'Angelo
>
>
>
> */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
>
>     To add to this, putting the Papervisoin3D code in different
>     movieclips is a way to make layers in papervision. And the cool
>     thing about pv3d is that you can use a box with an alpha set to 0 
>     as a hit area, so you can also make 3d hit areas.
>
>
>     */De'Angelo Richardson <dialeoson at yahoo.com>/* wrote:
>
>         The one thing I found that could be useful is that you can put 
>         papervision3D code inside a movieclip on the stage and use
>         another movieclip to show the 2D interface features that can
>         be used for user input and all the other features of flash. 
>
>         Another possible way is to make separate 3d objects to be used
>         as buttons which controls what happens in an animated
>         MovieMaterial. That MovieMaterial can have all the loaders 
>         datagrids or whatever you want. Some 3d objects you
>         can set the alpha=0 and still use them as a hit area. When it
>         comes to forms and stuff like that you can use those "hit 
>         areas," and use the setFocus feature in flash to be able to
>         enter text inside a text box.
>
>         I hope this is of help for you to get what your disired results.
> 
>         -De'Angelo
>
>         */John Grden <neoriley at gmail.com>/* wrote:
>
>             I've not tried it yet, but it would be interesting to see 
>             what you'd have to do to accomplish it.
>
>             I think the idea would be to create a MovieMaterial.
>             MovieMaterial requires your movieclip have a linkageID in 
>             the library and that it be exported in frame1 or onStage
>             in the swf.
>
>             It essentially draws the movieclip into a BitmapData
>             object and a BitmapMaterial is actually created 
>             (MovieMaterial extends BitmapMaterial).
>
>             I think then you'd have to manage the ability to click in
>             areas and map those coordinates to the actual movieclip. 
>             If the camera was facing the plane you mapped this
>             material to, it would be much easier.  But if it's at any
>             angle, I don't know how that might be accomplished.  Maybe 
>             using a MovieScene3D and doing a coordinate conversion,
>             but it's still 2D and doesn't take 3D space into account.
>
>             It'd be cool to see though ;) 
>
>             On 2/19/07, *Lance* <lance at neuropop.com
>             <mailto:lance at neuropop.com>> wrote:
> 
>                 I've been wondering...
>
>                 There's no reason I can't place MovieClips with text
>                 areas, lists,
>                 datagrids, loaders,  XMLSockets, etc. inside a 
>                 scene  and have the
>                 components react to user input and/or other events, is
>                 there?
>
>
>
>
>
>
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>
>
>
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>
>
>
>         -De'Angelo 
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>
>
>
>     -De'Angelo
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