[Papervision3D] On The Demo FPS I Posted

Randy Blain randy_blain at yahoo.co.uk
Sun Feb 25 09:58:01 EST 2007


>Anyway, sorry if this is a dumb question - but
relating to >performance I am curious if what I am
experiencing is what you all >see on your end of the
PC spectrum.

A pre-note. LightWave and games use your graphics
card. Flash uses the Player and browser. Maybe we can
get openGL support in flash 9.5.

>I'm testing these links on a fairly grunty (but
couple year old >machine) -it's 3.4Ghz P4, 2Gb Ram ATI
9800 radeon with 256 video >ram and runs complex
lightwave and opengl and games really well. 

Well.. I am guilty of loading in a 2048 x 1024 texture
map for the star sphere ( couldn't figure out how to
make the native Stars class work!) and the craft is in
two parts so i can make a sandbox later and snap on
various engines and weapons systems. They are all over
1000 polys  and with big texture maps. Frame rates?
hah! I am just friggin thrilled to be able  to spin a
camera in 3D in Flash. I come from the "I was thrilled
when QuickTime did five frames a second at 160x120"
old school. So after I get some paying work out of
thew way I will go for smaller poly counts. I also
guarantee you the math for my nav systems is slowing
things down. I need to learn Matrix math or
bitshifting techniques.

>But on your house example I was only getting 2fps and
on the >papercraft one 12fps and serious stuttering. 
Is this what everyone >experiences?

I get 8 FPS on my MacIntel laptop on the house and
about 12 fps on the craft. The pano spins pretty
quickly. If I was gonna do major architecture I would
probably do as a series of panocubes.

Very cool stuff. I want to see what the same
setups..made intentionally heavy in textures and poly
counts..  do in Flash 9 AS 3.0

Best Regards
Randy Blain


	
	
		
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