[Papervision3D] best development environment (Mac)
Anselm Bradford
knowledge at lunotrobe.com
Mon Feb 26 14:21:18 EST 2007
Nothing wrong with FlexBuilder for Mac that I can see, I just don't use it
because:
A) it costs $$$
B) it chews up more resources than using the SDK directly through Terminal,
so I get less performance out of my computer
C) Lastly I see it this way... What Dreamweaver was to HTML when it first
came out is what FlexBuilder is to MXML/AS3. You should learn how to type
out HTML in a text editor first, then use Dreamweaver for convenience and
speed once you understand what it is actually doing. Same deal with
FlexBuilder.
-Ans
On 2/26/07 2:05 PM, "Ralph Hauwert" <r.hauwert at gmail.com> wrote:
> What's wrong with using the FlexBuilder 2.0.1 for mac ?
>
> On 2/26/07, gamera <gamera at detuner.org> wrote:
>>
>> textmate is a great piece of software.
>> highly reccomended mate
>>
>>
>>
>> Il giorno 26/feb/07, alle ore 17:54, <knowledge at lunotrobe.com>
>> <knowledge at lunotrobe.com> ha scritto:
>>
>> I don't think anyone has mentioned this as a development option...
>>
>> I'm on a mac and use the Flex 2 SDK with the Flex ant tasks
>> <http://labs.adobe.com/wiki/index.php/Flex_Ant_Tasks>. I do
>> my editing in BBedit (a text editor) and compile using the ant tasks in
>> terminal. Every time I make a change I type "ant run" in the project
>> directory and I have it compile and launch automatically in the flash player
>> or a browser. I think it is pretty efficient.
>>
>> I've heard good things about TextMate, anyone have any opinion on whether
>> it would be worth the purchase if I already use BBedit.
>>
>> -Ans
>>
>>
>>
>>
>> On 2/26/07 7:34 AM, "Fernando Castillo" <fercasti at gmail.com> wrote:
>>
>>
>> Adam, all that means is I don't need it. :)
>>
>> On 2/26/07, Adam Robertson <oldskool73 at gmail.com> wrote:
>>
>> well, no, all that means is you can't afford it ;)
>>
>> While Eclipse for AS2 is great, it is not an option at the moment for AS3,
>> as there are no good AS3 plugins yet (unless anyone knows different?)
>>
>> Flash 9 Alpha works, but the built in code editor is sooooo bad I'd not
>> even bother wasting time with it.
>>
>> Flex2 is the best AS3 solution I've found so far, Windows or Mac, plus you
>> can do Flex stuff in it :)
>>
>> A
>>
>>
>> On 2/26/07, Fernando Castillo <fercasti at gmail.com> wrote:
>>
>> You are right, Flex builder 2 is an eclipse based IDE but don't forget to
>> mention it costs € 520,84
>>
>> Enough to say "I don't like it" ;)
>>
>> On 2/26/07, Mark Line <markline at gmail.com> wrote:
>>
>> The flex ide is indeed built on eclipse, i really like it however it does
>> seem to take alot of RAM up!
>>
>> one of my friends textpad and compiles on the command line.....
>>
>>
>> ----- Original Message -----
>>
>> From: Patrick Pietens <mailto:patrick at flashaddict.nl>
>>
>> To: Papervision3D at osflash.org
>>
>> Sent: Monday, February 26, 2007 10:36 AM
>>
>> Subject: Re: [Papervision3D] best development environment (Mac)
>>
>>
>>
>>
>>
>> Isn't Flex build on Eclipse? J
>>
>>
>>
>>
>>
>>
>> ________________________________
>>
>>
>>
>> From: Papervision3D-bounces at osflash.org
>> [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
>> Fernando Castillo
>> Sent: maandag 26 februari 2007 11:32
>> To: Papervision3D at osflash.org
>> Subject: Re: [Papervision3D] best development environment (Mac)
>>
>>
>>
>>
>>
>> I think you mean "Flash develop" which is windows only. Really cool but
>> does not have SVN support.
>>
>> For mac you must try "textmate". This is a really cool programming tool.
>> Not a free one, but cheap enough to pay for it.
>>
>> If you are looking for a free one you can get eclipse.
>>
>> Eclipse por mac runs like a rocket, not as win version (slow). You have
>> multiple plugins like subclipse, asdt, etc...
>>
>> Flex builder? I don't like this environment and I think won't use it for
>> next 50 years. ;)
>>
>>
>>
>> On 2/25/07, powers < popomatix at yahoo.com <mailto:popomatix at yahoo.com> >
>> wrote:
>>
>>
>>
>>
>>
>> What's the best development environment on a Mac. Flex Builder from Adobe?
>> or Flash Developer (is that the right name?)
>>
>> If it makes a difference I am mostly going to develop as a user of the
>> libs + not so much as a contributer to the core, although that is possible
>> down the road.
>>
>> I uploaded the sources using SVN.
>>
>> Thanks for any advice + links about all the pieces you need to develop
>> great demos!!!
>>
>> powers
>>
>>
>>
>>
>>
>> ________________________________
>>
>>
>>
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>>
>>
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