[Papervision3D] best development environment (Mac)

Anselm Bradford knowledge at lunotrobe.com
Mon Feb 26 16:07:53 EST 2007


I'm not using an XSD for the flex 2 sdk, in fact I'm not familiar with the
term? I'm using the flex ant tasks, so I have a build.xml file with tasks
for cleaning, compiling, generating docs, launching in a browser/player,
etc. I think TextWrangler would probably work fine, I only really use BBEdit
for its syntax highlighting and great search features. TextMate (and the
newer version of BBEdit I think) collapse code structures, which I think
would be handy.

Ralph - Yeah I hear you on point C, my point was if you were beginning using
mxml/as3 it would be a bad idea in my opinion to think you absolutely needed
FB to do the job right and used it as a crutch because you didn't really
understand what it was doing. But if that's not an issue by all means
benefit from the tools it provides, sitting securely in the knowledge that
you could jump ship and use something else if need be.

-Ans



On 2/26/07 2:59 PM, "Richard Leggett" <rleggett at gmail.com> wrote:

> I'm using FlexBuilder at work, the best editor I use by far (including 
VS!),
> but for home I'm interested in some of these editors you guys are 
using, I've
> seen TextMate and BBEdit. I'm assuming here my TextWrangler 
probably isn't
> going to be as good as these?

Also I presume you are using an XSD for the
> Flex 2 SDK right? How much 
less efficient is this than using FlexBuilder? I'm
> kinda thinking the 
difference between Sepy (not bashing it) and
> FDT?

Cheers,
Rich

Anselm Bradford wrote:
> Nothing wrong with FlexBuilder
> for Mac that I can see, I just don't use it
> because:
>
> A) it costs $$$
>
>
> B) it chews up more resources than using the SDK directly through Terminal,
>
> so I get less performance out of my computer
>
> C) Lastly I see it this
> way... What Dreamweaver was to HTML when it first
> came out is what
> FlexBuilder is to MXML/AS3. You should learn how to type
> out HTML in a  text
> editor first, then use Dreamweaver for convenience and
> speed once you
> understand what it is actually doing. Same deal with
> FlexBuilder. 
>
>
> -Ans
>
>
> On 2/26/07 2:05 PM, "Ralph Hauwert" <r.hauwert at gmail.com>
> wrote:
>
>   
>> What's wrong with using the FlexBuilder 2.0.1 for mac ?
>>
>>
> On 2/26/07, gamera <gamera at detuner.org> wrote:
>>     
>>> textmate is a great
> piece of software.
>>> highly reccomended mate
>>>
>>>
>>>
>>> Il giorno
> 26/feb/07, alle ore 17:54, <knowledge at lunotrobe.com>
>>>
> <knowledge at lunotrobe.com> ha scritto:
>>>
>>>  I don't think anyone has
> mentioned this as a development option...
>>>
>>>  I'm on a mac and use the
> Flex 2 SDK with the Flex ant tasks
>>>
> <http://labs.adobe.com/wiki/index.php/Flex_Ant_Tasks>. I do
>>> my editing in
> BBedit (a text editor) and compile using the ant tasks in
>>> terminal. Every
> time I make a change I type "ant run" in the project
>>> directory and I have
> it compile and launch automatically in the flash player
>>> or a browser. I
> think it is pretty efficient.
>>>
>>>  I've heard good things about TextMate,
> anyone have any opinion on whether
>>> it would be worth the purchase if I
> already use BBedit.
>>>
>>>  -Ans
>>>
>>>
>>>
>>>
>>>  On 2/26/07 7:34 AM,
> "Fernando Castillo" <fercasti at gmail.com> wrote:
>>>
>>>
>>> Adam, all that
> means is I don't need it. :)
>>>
>>>  On 2/26/07, Adam Robertson
> <oldskool73 at gmail.com> wrote:
>>>
>>> well, no, all that means is you can't
> afford it ;)
>>>
>>>  While Eclipse for AS2 is great, it is not an option at
> the moment for AS3,
>>> as there are no good AS3 plugins yet (unless anyone
> knows different?)
>>>
>>>  Flash 9 Alpha works, but the built in code editor
> is sooooo bad I'd not
>>> even bother wasting time with it.
>>>
>>>  Flex2 is
> the best AS3 solution I've found so far, Windows or Mac, plus you
>>> can do
> Flex stuff in it :)
>>>
>>>  A
>>>
>>>
>>>  On 2/26/07, Fernando Castillo
> <fercasti at gmail.com> wrote:
>>>
>>> You are right, Flex builder 2 is an
> eclipse based IDE but don't forget to
>>> mention it costs  € 520,84
>>>
>>>
> Enough to say "I don't like it" ;)
>>>
>>>  On 2/26/07, Mark Line
> <markline at gmail.com> wrote:
>>>
>>> The flex ide is indeed built on eclipse, i
> really like it however it does
>>> seem to take alot of RAM up!
>>>
>>>  one
> of my friends textpad and compiles on the command line.....
>>>
>>>
>>>  -----
> Original Message -----
>>>
>>>  From:  Patrick  Pietens
> <mailto:patrick at flashaddict.nl>
>>>
>>>  To: Papervision3D at osflash.org
>>>
>>>
> Sent: Monday, February 26, 2007 10:36  AM
>>>
>>>  Subject: Re:
> [Papervision3D] best  development environment (Mac)
>>>
>>>
>>>
>>>
>>>
>>>
> Isn't Flex build on  Eclipse? J
>>>
>>>
>>>
>>>
>>>
>>>
>>>
> ________________________________
>>>
>>>
>>>
>>>  From:
> Papervision3D-bounces at osflash.org
>>>
> [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
>>> Fernando
> Castillo
>>>  Sent: maandag 26  februari 2007 11:32
>>>  To:
> Papervision3D at osflash.org
>>>  Subject: Re: [Papervision3D] best  development
> environment (Mac)
>>>
>>>
>>>
>>>
>>>
>>>  I think you mean "Flash develop"
> which is  windows only. Really cool but
>>> does not have SVN support.
>>>
>>>
> For mac you  must try "textmate". This is a really cool programming tool.>>>
> Not a free one,  but cheap enough to pay for it.
>>>
>>>  If you are looking
> for a free one you  can get eclipse.
>>>
>>>  Eclipse por mac runs like a
> rocket, not as win version  (slow). You have
>>> multiple plugins like
> subclipse, asdt, etc...
>>>
>>>  Flex  builder? I don't like this environment
> and I think won't use it for
>>> next 50  years. ;)
>>>
>>>
>>>
>>>  On
> 2/25/07, powers < popomatix at yahoo.com <mailto:popomatix at yahoo.com> >
>>>
> wrote:
>>>
>>>
>>>
>>>
>>>
>>>  What's the best development environment on a
> Mac.  Flex Builder from Adobe?
>>> or Flash Developer (is that the right
> name?)
>>>
>>>  If it makes a difference I am mostly going to develop as a
> user  of the
>>> libs + not so much as a contributer to the core, although
> that is  possible
>>> down the road.
>>>
>>>  I uploaded the sources using
> SVN.
>>>
>>>  Thanks  for any advice + links about all the pieces you need to
> develop
>>> great demos!!!
>>>
>>>  powers
>>>
>>>
>>>
>>>
>>>
>>>
> ________________________________
>>>
>>>
>>>
>>>  Don't be flakey. Get Yahoo!
> Mail for Mobile
>>>
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>>>  and
>>>
> always stay connected
>>>
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>>>  to
> friends.
>>>
>>>
>>>
>>>  _______________________________________________
>>>
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>>>
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>>>
>>>
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>>>
>>>
>>>
>>
> >
>>>
>>>
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>>>
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