[Papervision3D] GridPlane object
John Grden
neoriley at gmail.com
Mon Jan 1 22:56:23 EST 2007
ha, well , I tried the png, and well - it doesn't look so hot ;) I think if
the grid plane could be fixed, that'd probably work best. Especially since
you'd worked out z sorting it looked like.
On 1/1/07, John Grden <neoriley at gmail.com> wrote:
>
> Thanks Carlos, I'll take a look at this. one reason I was loading the
> plane from 3DS was that it was perfectly sized to the grid in the
> perspective view in 3DS. I was going to skin it with a nice looking png ;)
>
> On 1/1/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> > Hey John,
> >
> > Here's a rough wireframe grid object, you can use instead of a triangled
> > plane. It works pretty much like Plane.
> >
> > http://www.papervision3d.org/downloads/examples/GridPlane.zip
> >
> > This is very early, but I thought you would like it. There's only an AS3
> > version, and it works better on MovieScenes as there's a bug somewhere that
> > creates artifacts when rendering in a shared container.
> >
> > Be great if you used MovieScene to be able to click on the objects to
> > select them, anyway.
> >
> > Regarding sorting between triangles on different objects, we need to do
> > some benchmarks to see if performance would suffer with the technique we
> > currently use. I'm not sure how much slower would be to sortOn one big array
> > (let's say 2000 elements) than sorting all its portions (20 arrays of 100
> > elements).
> >
> > C4RL05
> > // noventaynueve.com
> > // papervision3d.org
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
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> >
> >
> >
>
>
> --
> [ JPG ]
--
[ JPG ]
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