[Papervision3D] Papervision3D Digest, Vol 3, Issue 58

Steven de la Torre | BLITZ sdelatorre at blitzagency.com
Wed Jan 3 13:46:29 EST 2007


Hey, I'm still catching up on the mailing list, but I just wanted to say
that I support your ideas about a custom format.

 

Creating a file format that reduces the amount of parsing required by
the Flash client seems like an important objective for us. We are in a
situation where we want to make all of this content, but we are doing it
in a time when the public expectation is so high. If some guy just got
off his PS3 or XBOX360 he might not think too much of a 3D world that's
only getting 10 FPS. A see that there are threads talking about doing
shooters and what not, I almost don't even want to look at them. I want
to do something like that so bad, but there is a substantial amount of
work ahead of us as far as pushing the engine as far forward as
possible.

 

Just think of all the things that would still need to be built on top of
what PaperVision3D offers so far! It's a lot of stuff.

 

I guess I'm getting off on a tangent here. Bottom line, I support
building custom tools that convert too and from the file formats of
different existing tools and art/animation packages, it just makes
sense.

 

________________________________

Steven de la Torre
Lead Flash Developer
Ph: 310-551-0200 x225
Fax: 310-551-0022
sdelatorre at blitzagency.com 

BLITZ
3415 South Sepulveda Boulevard, Suite 500
Los Angeles, California, 90034
www.blitzagency.com <http://www.blitzagency.com/>  

 

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