[Papervision3D] Papervision3D Digest, Vol 4, Issue 12

Matthew Hare matt.hare at gmail.com
Thu Jan 4 05:33:59 EST 2007


tbh, I dont think anyone is going to compare Xbox and Flash. Web games arent
in that genre, in the same way YouTube isnt the same as your HD tv.

Tens of thousands of people play games like tic tac toe, and scrabble on
line.

Our products, like viral games, attract people in offices, and schools, time
wasters etc where they have 5 mins and they get hooked on gameplay, and pass
it around.

So a 1st person shooter in flash is very attractive, if the gameplay suits.
It would be very cool, to have a game emailed around, where you can shout
across the office and get your friends playing online at the same time. A
few product placements and it's a commercial viability.

it's a different type of market all together, your serious gamer may well
play both flash games and Xbox games, but what he expects will be different.

Also, alot of people who play flash games ( in the office for example ) wont
have a 360, so we're exposed to different types of people as well.

I say this, because i dont want anyone to be discouraged from working on
this project, it's an A Class project, and I cant wait as things develop.
You never know, as the flash VM improves, maybe we will be able to achieve
much better performances from it


Matt


PS. as a marketing gimick, i'd like to see that 3D Rhino with a tatoo of
something political on it backside, and see where it gets :)

Message: 1
> Date: Wed, 3 Jan 2007 10:46:29 -0800
> From: "Steven de la Torre | BLITZ" <sdelatorre at blitzagency.com>
> Subject: [Papervision3D]  Papervision3D Digest, Vol 3, Issue 58
> To: <Papervision3D at osflash.org>
> Message-ID:
>         <FEA741F71E110A45BD9F905038AB1378D0B9C7 at blitz-dc1.Blitz.local>
> Content-Type: text/plain; charset="us-ascii"
>
> Hey, I'm still catching up on the mailing list, but I just wanted to say
> that I support your ideas about a custom format.
>
>
>
> Creating a file format that reduces the amount of parsing required by
> the Flash client seems like an important objective for us. We are in a
> situation where we want to make all of this content, but we are doing it
> in a time when the public expectation is so high. If some guy just got
> off his PS3 or XBOX360 he might not think too much of a 3D world that's
> only getting 10 FPS. A see that there are threads talking about doing
> shooters and what not, I almost don't even want to look at them. I want
> to do something like that so bad, but there is a substantial amount of
> work ahead of us as far as pushing the engine as far forward as
> possible.
>
>
>
> Just think of all the things that would still need to be built on top of
> what PaperVision3D offers so far! It's a lot of stuff.
>
>
>
> I guess I'm getting off on a tangent here. Bottom line, I support
> building custom tools that convert too and from the file formats of
> different existing tools and art/animation packages, it just makes
> sense.
>
>
>
> ________________________________
>
> Steven de la Torre
> Lead Flash Developer
> Ph: 310-551-0200 x225
> Fax: 310-551-0022
> sdelatorre at blitzagency.com
>
> BLITZ
> 3415 South Sepulveda Boulevard, Suite 500
> Los Angeles, California, 90034
> www.blitzagency.com <http://www.blitzagency.com/>
>
>
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